CompuServe Thread

#Wild Camera's

5 messages in this thread
#36515From: Michael L PauserMar 4, 1993 5:34 PM
I have a camera which is almost over the camera target. I want both the camera and the camera target to move at the same pace (to the left). Currently, the camera target moves just fine from point A to point B. However, the camera goes carzy! It swings behind the camera target, back in front, behind, and then finally ends up in the right place on the last frame. How do I get the camera to stop moving so wildly? Down to the wire here…I've had this problem before, but have always been able to tweak it enough to get it to look decent…However, with this animation it looks tacky…Any help would be appreciated… Michael (down to the wire) Pauser
#36534From: Evan Yares [WeirdTM]Mar 4, 1993 11:14 PM
Michael: It's a side effect of the quaternion mathematics used in 3DS. I believe the solution is to link the camera to a dummy object off to the side a bit, and move the object. Or, you can rotate everything 90 degrees or so, so the camera doesn't move straight down. Evan (chances are, I don't have all this right, but you said you were down to the wire.)
#36543From: Michael L PauserMar 5, 1993 12:08 AM
Thanks Evan! I ended up faking the camera pan like I usually do…Moving the entire world except the camera…I'll give the dummy link a shot this weekend to see if that would have affected the results! Thanks again for the prompt solution! Michael (renderin' away, now off to scuba dive)
#36549From: Martin AlixMar 5, 1993 4:49 AM
Hi Michael, Maybe it's too simplistic, but have you tried playing around with the continuity, e.g. setting it to 0? Just a tought. -Martin Alix 🙂
#36642From: MARTIN G FOSTERMar 6, 1993 8:00 PM
I like to link the camera and target to a dummy and rotate/move the dummy which seems to avoid the problem you described or set the global continuity to 0 in for both camera and target.