#Antialiased fonts
2 messages in this thread
Sorry about the formatting of my previous message.
Hi Paul and greetings from London UK…
Do you have any sets of .FNT files for producing anti-aliased fonts? By this I
mean different FNT files for each level of aliasing. In each font the width of
any particular character has to be the same in the entire series. Get it? Here
lets try a picture… Assume below that .=dark grey and are one FNT file and
the #=white and are another.
########.
##########
##. .##
## ##
## ##
##. .##
#########.
#######.
##.
##
##
##
##
If we had a few font series like this then we could have anti-aliased fonts in
ANI just like we do in GRASP.
Phil,
In that specific example of a "P" couldn't (dont't?) you take Paul's hint and
produce the dark gray font automatically? – looking for those pixels with only
two adjacent cells in the foreground color? That's what unzag does – though
you might not like it's color choice.
Of course the other reason for having sets of monochrome raster fonts to
produce multicolor fonts is to build in 3-D effects. By the way, do you know
the layout of the multicolor fonts in Deluxe Paint by Kara?
Regards,
Chuck Jameson
Silver Tongue Software