CompuServe Thread

#glow inside glass

5 messages in this thread
#36915From: Craig Sharp [Mem TM]Mar 10, 1993 6:14 AM
Mitchell Check out a self illuminating material… that may work for you. C#
#36955From: John DowdellMar 10, 1993 12:25 PM
This self-illuminating material — does it correspond to overdriving the colors? (ie, setting the RGB values above 1.0)? (This question from someone who doesn't use 3DS.)
#36998From: Craig Sharp [Mem TM]Mar 10, 1993 7:18 PM
John: Well, now, I remember things as concepts and where to look them up, not as a tutorial or reference manual so bear with me… but if whomever you are asking this for is using 2.0+ 3DS they will find the ability to make a material self illuminating in the Materials Editor, I believe… C#
#37064From: Yost GroupMar 11, 1993 10:13 AM
A self-illuminating material maintains its color without responding to light or shadow in the Renderer. As a result, it appears to have luminance. – Jack
#37296From: Mitchell WaiteMar 13, 1993 8:21 PM
THanks for the help Craig. I wondered about self illuminating, and tried that. It certainly improves the brightness, but its not the kind of glow that I want. One thing that seems to work is to attach some spotlights to the moving object and tow them along as it moves.