#Fire Creation
13 messages in this thread
We haven't been very successful creating fire with the yost rain and glow
routines. We have had limited success with thew smoke routine, but feel we
could do much better. We recently saw a broadcast of an animation with fire
that was very realistic on a show called What Happened. is it possible to
create realistic fire with these routines? any further assistance would be
very helpful.
McDowell,
I've recently been doing quite a bit of work with fire myself. I haven't used
the glow routine but I could send you a sample animation with some flames on
it. If it looks close to the effect you're looking for, I'll send you the data
files for it.
It may not be exactly what you're after but it's a start. <g>
BTW, Yann has indicated to me that portions of a 3D Studio promotional image
may be available to us as an exmple of fire creation techniques. The image
consists of a "burning barn". It's a really great image!
Yann, any news on that file? <g,d,& r>
Yes, I'm also looking for a good fire creation. We have a upcoming animation
which is going to use a lot of fire.
Any files or examples would be most helpfull.
Carl
Carl,
I'll upload something to the forum this weekend. I'll include the sample
animation, the 3DS file and opacity flic. Bear in mind that I don't use the
glow routine for my versions of "fire". (I don't have it yet!<g>) However, you
could easily add that yourself.
BTW, how did that "sand dunes" animation turn out? I'd love to see it!
Regards,
Danny…
Danny-
That sand dunes was great. I used part of it in a animation
we are putting to tape for a demo. As soon as it is out of the editing
house I'll send you a copy. Just post your address on my email and I'll keep it
on file.
As always thanks for your help
Carl
Check your email.
BTW, can you tell me little bit about your animation. What's it about?
Regards,
Danny…
Danny-
The animation is a combination or accident recreations and their possibilities
as it implies to the legal system. It was mostly done as a request from a group
of laywers how wanted to see the visual impacts of animation, as per their
specifications.
BTW check the time and date of this message, but as of yet no email.
Just to let you know in case you set something and it got lost.
Thanks
Carl
Carl, I sent you the email at the same time as the the last forum message.
Weird! Anyway, here's the info for my new company – "Details"
Danny Mercurio Details 4 Pell Street, Unit 3 Scarborough, Ontario M1N 1N1
Phone: (416) 266-1399 Fax: (416) 265-4484
Thanks for the info. It sounds interesting.
Regards,
Danny…
In addition to Danny's comments, I've actually played around with the
fire thing and I think I've got pretty realistic-looking fire. Again, in line
with Dan's comments, remember these key points:
– use the smoke ipas with red and yellow colours – apply an opacity map of a
slow gradation from bright white (bottom) to black (top) — use AAPRO for this,
you can experiment with the R-GRAD to get a "local" fire effect – use the rain
ipas with chaos set to 100% and left-to-right set to 45 degrees, make sure you
flip the rain upside down so the "sparks" are flying upwards (give that a red
material) – apply the glow routine set with the BRIGHTNESS indicator off of 190
or something
This produces VERY realistic fires. I must admit it didn't look too
realistic until the glow routine was applied properly and then — WOW.. real
fire! Give it a whirl..
— Steve, hope it helps
Steven,
You might want to try this out for even more realistic looking flames. Replace
the white to black gradient image that you're using as an opacity map with an
animated opacity map.
I'll post a sample to forum this weekend. Check it out and let me know what you
think. As I pointed out to Carl, I'm not using glow so you'll have to put that
in yourself. It looks very realistic, even without glow. (I'm going to get a
copy of glow as soon as I can. <g>)
Ahh, nice idea about the animated opacity map. Lemme know what the
filename is when you get around to uploading it!
— Steve
I'll let you know as soon as I post it. I'm working on it right now.
I'm trying out an idea I had the other day. In addition to the animated opacity
map, I'm adding an animated bump map and then morphing the whole thing! The
only thing I haven't done yet is add GLOW.
TTYL,
Danny…
There ya go, Steve! It just goes to show you what a little imagination will do
for ya. You're using the routines EXACTLY as intended… TOGETHER.
– G