CompuServe Thread

#3ds to video

25 messages in this thread
#37585From: Timothy J LyversMar 16, 1993 9:34 PM
It seems to me that the only options for transfering animations to video that I can afford are s-vhs (Panasonic AG7750 – $5000) and hi-8 (Sony 9650 – $4200). But what do I need in addition to the deck? I called a video dealer to get a price on the Panasonic deck today and asked if there are any other decks that are comparable. He said that the 7750 was the only thing in s-vhs that could do what I wanted. He said that if I wanted to go Hi-8, I could get the Sony for quite a bit less and it includes a time code generator and does not need a VTR controller. Apparently, 3ds controls the deck itself. I guess I need a frame buffer. That would be a Targa 16 or Targa 64. The frame buffer converts the VGA image to composite video, right? Do I need a time code generator? On the surface, it appears that the Hi-8 system is the way to go. Any response will be greatly appreciated. tjl
#37645From: Brian Rudolph [Adesk]Mar 17, 1993 11:34 AM
It seems that people are talking to you only about single frame animation, that is getting your animation out to video tape one frame at a time. This is by far the method that yields the best results, however it does require a sizable investment in equipment. At the minimum you will need: a frame buffer, a frame controller, and a video deck capable of recording one frame of video at a time. The decks that you mentioned are the low end of decks with that capability, and you can see that they start around 4 to 5 thousand. A lower end alternative to this method is using a VGA to NTSC converter. This is a board or box that attaches to your VGA card and anything that you play on your computers monitor can be recorded onto video. The up sides to this method are that it is much less expensive to set up, and relatively easy to do. Also, since you are playing the animation in "real time" off your hard disk, instaead of one frame a time, you can use any VCR that you want. The down side is that the quality suffers. First, you are playing off of your hard disk, so any time the computer pauses to read from the disk, your animation will show a pause on the video tape. Also the computer probably will be running at a frame rate of about 12 to 15 frames per second, so the animation wont be as smooth as the single frame recorded version. Second, you are limited to only 256 colors in the animations that you create. Don't be discouraged about these limitations though. Many people are very happy with the outpot of the VGA to NTSC converters. Be careful of cheap products though! The one that I have had nothing but success with is the VGA Producer Pro from Magni. Magni is a company that makes video test equipment so you know that their board is up to the standards needed. Write back if you want more information about transferring to video either straight from the computer or one frame at a time.
#37687From: Robert J.P SmithMar 17, 1993 9:16 PM
Hi Brian: Sorry to jump in like this, but after reading your note to Timothy Lyvers I am encouraged to write to you… Most comments in this forum really push hard for the high end VTR and a single frame controller hooked up to the computer, your suggestion to look into a less expensive solution interests me since I'm looking for an inexpensive solution to my project: animate architectural drawings so that a walkthru can be recorded onto a VTR. I'm not able to go the singleframe controller routine (too much $) so I'm aiming for the .flc file on the hard disk to be played thru animator pro towards my TARGA+16/32. Using an RCA plug I input into my VTR and the result isnt as good as if I was frame by frame but to start me off it's not too bad..You are correct that thru the HD on a system ( mines a 486-50 EISA) playback isnt 30 frames per sec.. A 900 frame animation rendered to a .flc file (53mg) took about 2 min to playback..If had been frame by frame would have been 30 sec..It was done at 512 x 486 to match the TMODE #9 on my TARGA. I'm new at this and still learning the basics but if you have any other suggestions E-Mail me the details since I dont always check all the messages in this forum (budget is tight). regards, Bob Smith
#37720From: MARTIN G FOSTERMar 18, 1993 3:34 AM
Robert, for complex architectural animations I often create an exact quarter-sized animation (256x243x1.266 aspect ratio for TMODE 11 or 320x240x1.0 for TMODE ? 640x480x16bit rez) and put a bezeled border around it in animator pro so I don't have an embarrasing black area around the flic. I usually put some text on the border area to explain the project, give credits etc. This keeps the file size down and can often be loaded in RAM for 30fps playback, near enough. I've had 600 frame animations be around 20mb or so and I have 32mb RAM.
#37863From: Robert J.P SmithMar 19, 1993 10:04 AM
Hi Martin, I can understand that doing the animation at 256×243 or even 320×240 can for one thing save a lot of time on the rendering of 600 or 900 or more frames, but I assume you also end up loosing a tremendous amount of sharpness in the image.. Doesn't it look like a low resolution game or something ? or am I missing something here? My futur clients won't like something that isnt sharp and shows well what the inside of their futur house will be .. Secondly, the test file I'm using is the office drawing in the 3DS tutorials, since I havent mastered by any means all the commands of 3DS and an actual 3 D drawing I have of a proposed house is just too complicated for me yet.. I'm trying to understand which configuration will be the "perfect" one that combines smooooooth travelling thru a walkthru (with none of that jagged look to it when you turn a corner).. so..I did that tutorial with 900 frames but at a resolution of 512×480, the flc ended up 53 mgs…Now I have 16 mgs of RAM & a HD w/670mgs..So I could create really large .flc files if need be to make all the travelling within the walkthru very smooth, and as you'll see from a note I'm sending to Kevin Krell, I tried out higher resolution on the TARGA with positive results.. I you or anyone else reading this has more suggestions I check in to this forum once in a while so leave here or on my E-mail that info.. P.S: how do you put your bezelled border and those credits around your flic? Regards, Bob Smith
#37889From: MARTIN G FOSTERMar 19, 1993 1:01 PM
Bob, When I render a quarter screen animation and put a border around it the resolution is the same but there is less of the screen being used or moving. For example, my flic is still 640×480 but only 320×240 of it is being used for the animation therefore the sharpness is still good but the picture is smaller. I place a bezeled border and text around the flic in animator pro using the flic composite features – very powerful. My flics were so detailed that there's no way that a full 640×480 resolution flic would play smoothly because almost every pixel is changing every frame plus the file size would be in the 80-110mb region. Apparently the new Diamond Viper VLB on a vesa local bus motherboard is very good at flic playback but you'd also need a seperate encoder to change the svga signal to ntsc composite or s-video and probably a very fast hard drive. I've heard about a special system with extremely fast flic playback called the Dell DGX which sounds like it is the fastest for this purpose – it would have to be pretty important to you to buy a specialized system for this purpose, though.
#37933From: Robert J.P SmithMar 19, 1993 8:47 PM
Martin, I'm going to be spending the weekend trying to figure out your suggestions: Meanwhile, maybe you can explain how you do what you said in this paragraph: "When I render a quarter screen animation and put a border around it the resolution is the same but there is less of the screen being used or moving. For example, my flic is stilll 640×480 but only 320×240 of it is being used for the animation therefore the sharpness is still good but the picture is smaller…" Sorry if I'm slow on the uptake but if you rendered a .FLC at 640×480 where does the 320×240 come into it? If I render say a 100 frame flic in the Keyframer, I choose in the Menu: Render, configure then type in 640×480 (or as I have been doing 512×480) then I click in the User window and the frames start to render one after the other till all ready… what's next, I dont understand:"But only 320×240 of it is being used…" Now I did upgrade recently my aniPro to 1.3 but haven't played with the Composite or even the Show itt features.. Finally, following your mention of Dell, DGX phoned Dell and was expecting them to fax me the details around 7 pm tonight but no go yet so will only get them next week.. If you want them I can E-Mail them to you.. thanks again..
#37967From: MARTIN G FOSTERMar 20, 1993 1:36 AM
Robert, if you are in a 640×480 renderer configuration (rcpadi or rcpvesa drivers set at 640×480) and you change your configuration (renderer/setup/configure) to 320x240x1.0 that will be the size of the animation **BUT** you can load this animation into animator pro when anipro is in 640×480 resolution and you will see a quarter screen-sized animation in the middle of the screen. If you want to add a bezeled border around the black area surrounding the quarter screen animation then do the following: reset anipro to 640×480 and fill the screen with the border colour of your choice then make a black box of about 320×240 wherever you would like the animation to appear. You can use the emboss ink to create the bezel effect around the edges of your black box. The black box is now the "hole" in which you will composite your flic underneath. Make the border flic the same number of frames as your architectural flic and then choose flic/composite/underlay and load the arhcitectural flic. You can click and drag it and place it in the black hole area, then click again and start the composition (using incoming colours, probably). You should then have a full 640×480 flic with only a quarter of it being used for the actual action. If this makes no sense then I highly recommend you do the anipro tuturials (at the very least do 1,2 and 3) to get a handle on this composition business which I find very easy since I use it frequently. Good luck with the project and let me know what you do.
#38002From: Robert J.P SmithMar 20, 1993 2:34 PM
Hi Martin, thanks for that info, will now lock myself off CIS for a day or so and do some homework… the suggestions are very good, and will try them out, must admit had gone thru the tutorials of AniPro rather quickly about 4 months ago, and since I bought 3DS had not completed them..(bad boy). (too busy learning about 3DS and figured would go back to "AniPro" after mastering 3DS!..How naive I was since now I realize that AniPro requires (as far as I am concerned) regular practicing or you start forgetting the real basics..Now since I'm not up and running yet for contracts, I have catching up to do.. Again thanks and will advise next week how it went..
#38031From: MARTIN G FOSTERMar 21, 1993 3:22 AM
Glad I could help. I recently redid the anipro tutorials because it had been a long time since I first did them + I had a project which required extensive knowledge of the package and that was simply the best way. Good luck.
#37997From: Tobias FranoszekMar 20, 1993 12:47 PM
Robert, resolution and the number of colors go hand in hand. There is a player (The F16 Animation Player by Rainbow technologies) which "chains" together sequential TGA for a flic with 15 or 16 bit color (32,000/64,000 colors). Since there is no palette used in TGA these colors can change from one frame to the next. A 320×200 F16-flic with 32,000 colors looks tremendously sharper compared to any FLC. The F16-flics are larger than FLCs but the quality is absolutely superb. — tobias
#37749From: CSA/CAMar 18, 1993 12:55 PM
Robert, On any thing higher than a Targa+ 16 (16/32 or 64), your animations will play faster if you're in a resolution above 512×486 (typically 640×480, or 756×486). This is due to the architecture of the Targa+. Kevin Krell – Computer Support Associates
#37864From: Robert J.P SmithMar 19, 1993 10:04 AM
Hi Kevin, first off, thanks for the info both to you and Martin Foster(see other message in thread if my software did this properly).. Secondly, since as I have to admit I'm new at this and trying to untangle myself from all the books, wires, notes and messages I download from this forum here goes the "classic" beginner question: since my TARGA board says: Targa +16/32 I assume that's why two of my options: tmode 3(512×400 32 bits and tmode 11( 512×486 32 bits) say 32 bits..(Oh dad you got me the right present this year…..<g>..Anyway on a serious note, following your note I tried my Office.flc file from the tutorial(it's 53 mgs when rendered at 512×486) played back thru TARGA board at : 1: tmode9(512×486 16 bit) = 102sec 2: tmode17(640×480 16 bit) = 87sec 3: tmode25(756×486 16 bit) = 68sec this is all going thru animator Pro towards the TV, and at the higher resolution, any of those wall corners or other objects that tend to give a slide effect, tend to be less noticeable..But of course if res of .flc file and TArga card dont match you get a slight change in the perspective.. Now for the BIG question… why is it that when I want to playback those flc files rendered with 3DS(all the tutorial ones like the copter, or the birdwalk etc… When I'm choosing the driver to run Animator pro on the TV SEt,be it for 512 x 480, 640×480 or 756×486, the main menu of Anipro is mostly off screen.. example..TOP menu with : ANI FLIC PIC CEL TRACE SWAP POCO ( ARE OFF SCREEN) and if I click on lets say: ANI, the pull down menu is off screen to the left, and the word BROWSE is reduced to E… Ok once you get the hang of it you feel around for the words, but isnt there an easier way? Any suggestions will keep me from pulling out the last of my hair..<g> Regards, Bob Smith
#37880From: CSA/CAMar 19, 1993 12:11 PM
Bob, Regarding your disappearing menus: Your monitor isn't adjusted properly for the Targa+. If you can manually resize the image (height & width) on the monitor, do so. The Targa+ is intended for video production, and at least in the 512×486 & 756×486 modes uses the video overscan area (material which may appear under the bezel on many TVs). Video (NTSC) monitors usually have an underscan switch. Some RGB monitors do also. Kevin Krell – Computer Support Associates
#37934From: Robert J.P SmithMar 19, 1993 8:47 PM
Hi Kevin, Thanks for the suggestion, however my monitor is a Sony 27" TV and resizing the image is not feasible…So I guess I'm stuck..I hoped for a solution at the level of the VVESA.COM file or some other such idea, I had even tried different resolutions with the TARGA card but as I got higher resolutions I say less and less of the menus..One of the problems of using a TV set for the monitoring of the NTSC output..No overscan and no underscan..
#37968From: MARTIN G FOSTERMar 20, 1993 1:37 AM
Robert, a TV is almost always described as overscan (or overscanning). This is sort of the default with TV's.
#37689From: Timothy J LyversMar 17, 1993 9:21 PM
I would really like to have the capability to render true color at higher resolutions. But in some cases, this may not be necessary. About how much is the Magni board? Are there resolution limitations? thanx alot. tjl
#37868From: Carl FinchMar 19, 1993 10:52 AM
I am pretty much ignorant in this process (output to video) and found your detailed explanation to Timothy Lyvers clear and most enlightening–thanks! I have, of course, seen the results of the high-end single frame set ups (TV), but am wondering where/how I might get a look at the results of the VGA to NTSC converters you describe.
#38242From: Brian Rudolph [Adesk]Mar 23, 1993 1:46 PM
Magni Corporation goes through a distribution channel. Many multi media dealers have acces to the boards through distributers and they don't even know it. Or, if you have no luck, write me back and I'll see if I can find someone in your area.
#37942From: buck crowleyMar 19, 1993 9:57 PM
I just bought the RocTec Video Card from Tiger Software (1-800-888-4437) It is high color (65,536 colors) up to 800×600 and up to 1024×768-256. It has S-VHS output(to RS-170 spec) and Video Genlock input overlay. Cost is $399.00 It has an external fader (between Video in and VGA) slider control ($99.00). I have been using various VGA-to-NTSC converters (cheap ones for two years with good results). When 3DS2 renders a still it shows the results in high color. So I do all my action shots in 256 colors and put all my pauses in hi-color. I do all my output in real time from RAM (16Megs) or from a 10ms 1.2Gbyte drive ($3000) and a 8 Meg smart disk cashe($2000). I can render 5 to 10 seconds in real time without a disk seek glitch. I just hook these segments together to make the final video. By putting my money in Disk and cashe I get a fast developing system too. Buck
#38243From: Brian Rudolph [Adesk]Mar 23, 1993 1:46 PM
Sounds like a great system. It's has always been my experience that you only really need the colors and resolution on the pauses or stills, you can get away with almost anyhing when the image is in motion. Do you go to an editing studio to mix the two together, or just do it on the fly as you record the images?
#37678From: CSA/CAMar 17, 1993 7:03 PM
Timothy, Your dealer got a few things screwy. First, best way to run the Panasonic AG7750 is through a serial animation controller such as the Diaquest DQ422+. This requires that the Panasonic be outfitted with the optional time code card. The Hi-8 deck (say the SONY EVO-9650) is a good choice – you might want the optional encoder. 3D Studio does not control this directly, although no hardware is needed. You CAN use the Diaquest board, or Diaquest produces a software-only controller (DQ-232 – for $995). I suggest you purchase either the Targa+ 16/32 or Targa+ 64, for use in more colors. You can also play 256 color VGA animations directly on the Targa+ (without single-frame control) through an Animator Pro driver. Kevin Krell – Computer Support Associates
#37690From: Timothy J LyversMar 17, 1993 9:21 PM
I've located a local video service that can transfer my .tga files to video at what I consider to be a reasonable price. So, the luxury of owning my very own animation deck seems less important. Although, its not completely out of question. (especially after gobs of money starts rolling in) Can I produce the .tga files without a frame buffer? If so, how do I view the images in true color at higher resolutions? What is the time code generator for exactly? Thanx for the rapid response. tjl
#37750From: CSA/CAMar 18, 1993 12:56 PM
Timothy, You don't need a frame buffer to create .TGA files for use by a service bureau. You can also display 24-bit files on a 24-bit VGA card. The typical resolution used with a Targa+, though, is 512×486, with a non-square aspect ratio. Viewing these files then at 640×480 on a VGA will provide a distorted/stretched image. I feel its bes to preview on the Targa. Kevin Krell – Computer Support Associates
#37768From: Timothy J LyversMar 18, 1993 5:43 PM
Kevin, Thanks alot. I had in mind to get one of the better graphics cards like the ATI or similar. At least I could see what the colors would look like. Have you heard anything about the Diamond Viper VLB with a Weitek graphics chip? (PC Mag March 30) tjl