CompuServe Thread

#color cycling flick

7 messages in this thread
#87650From: Tim c BrananMar 1, 1994 12:42 PM
I have been having some difficulty acheiving what I was hoping was a simple thing to do. What I desire as an end product is an animated bump map. In order to create it, I used fractint to make a plasma fractal, converted it to greyscale in picture publisher, then brought it into animator pro. I attempted to create a 30 frame flick having all the colors cycle through like it does in fractint, but so far no success. I want the bumps to sort of 'bubble' and alter when I use it in 3ds, but I haven't figured it out as of yet. Any suggestions to do this quickly and easily?
#87725From: Nik Grant [adesk]Mar 1, 1994 5:52 PM
We're all waiting for Ed Kellerman to jump in here! But it would depend a lot on the greyscale image. Without seeing it, how do these steps work: In AAPro, load the image. Bring up the Palette panel, select ALL (vs. CLUSTER). Select "Value/Squeeze" and OK the number of colors. (Note the number) Cluster/Unused colors and OK Cluster/Invert Create additional frames (total frame count to equal the number of colors in the cluster, remember from Squeezing the palette). The color RGB 0,0,0 (black) will probably be a problem for you, so you might end up changing it to RGB 1,0,0. Time on, Fit off, Arrange/Cycle. Nik
#87758From: Tim c BrananMar 1, 1994 7:55 PM
Thanks, I will try this when I get home. My animator pro is a little rusty. I managed to try most of those commands, but not in that order. The image is just a plasma fractal, standard nothing special. I was (am) attempting to see what kind of look I can get applying an animated bump map to a rippling-semi-tranparent box.
#87797From: Yost GroupMar 1, 1994 10:09 PM
It's been awhile, so I hesitate to jump in here, but… First off, you could have used AniPro to convert the image to grayscale. Next, you need to arrange your palette in luminance order so that the "colors" will cycle logically. I suspect you can do this with Luma Sort. What I'd probably do is a Luma Sort with Fit turned on, and then I'd ramp the entire palette to create a smooth grayscale. Finally, I'd use Squeeze to get the palette down to the number of frames you want for your animation (30?). Now that your palette is ready, create 30 identical frames and RIGHT-click on the [C] button to proceed with the color cycling. (See page 4-25 of the AniPro Ref. Manual for stuff about color cycling. Don't miss the small paragraph following the numbered steps.) Caveat: I haven't tried out any of the above, so you might have to punt. – Jack
#87971From: John K. JordanMar 2, 1994 1:25 PM
>>3DS calling Fractint… Tim, Last night, I tried the basics of Nik's technique for color-cycling a GIF with AniPro. I started by bringing an existing color Fracting GIF, squeezing the palette and selecting the cluster as Nik suggested, then converted to grey-scale by building a grey ramp to replace the color cluster. The rest of Nik's technique (adding frames, T, no FIT, Arrange/Cycle) did the trick. I didn't like the hard-edge effect of a black-white palette when the flic repeated, so I then modified the cluster to add little reversed greyscale ramp at the end of the cluster (ramping back down to black) and rebuilt the flic – looked much better. However, for the "bubbling" effect I think you want (which I want too, now that you thought of it!), I may try creating a series of shorter cycles, forwards and backwards, and try to make them look somewhat random. J K J PS: I just saw Jack's message on the same subject – more things to try!
#88103From: Tim c BrananMar 2, 1994 7:53 PM
I gave it a try as well and it looked more like a piece of paper being burned up (which may have it's uses as well, I have to file that one away), so i will continue to experiment, try some of yours and Jack's suggestions as well. I was hoping it wasn't going to be a complicated affair because it is only one small part of a much bigger project I am working on. But, one thing at a time…
#88404From: David R. LongMar 3, 1994 4:04 PM
I use color cycle in many of my Ham radio and Aviation related graphics for my company. Call me.. I will be glad to try to help. David R. Long 619-541-2200 — Computer Graphics and animation Dept. King Schools San Diego, Ca.