#Has 2.0 Arived?
19 messages in this thread
Hi Ho:
I am getting a little curious. Has any one recived their 2.0
version of Imagine yet? From what I understand it has been shipping almost
two weeks. I know that the holidays sloooow down the UPS, but I am still a
little suprised I have not seen one message here. I am hopping that
everyone has recived it and is just to busy to log on.
Thanx, Brad Hayes
Brad,
well, I haven't received my copy yet, and haven't seen any postings for
anyone else receiving theirs, so I'm starting to wonder if 2.0 is actualy
shipping. Last minute delays are not uncommon, especialy with impulse.
Shame really, all this extra time over the holidays and no new toys to play
with.
-david
A local bro of mine got his the other Day but he works for a Amiga Dealer
so that may have speeded things up for him
Brad, I received 2.0 yesterday. I,m impressed with the manual. I enjoyed
reading their prologue (I,m getting more philosophical as I get older). You
get 4 disks: FP, INT, Objects, and Demo. I haven't had a chance to get into
the program yet. In reading the first 30 pages or so, I found that the
manual is laid out as a complete tutorial, so I,m going to go through it
all as a refresher. Hope you get your's soon.
– via Whap!
Is there also a reference section in the manual for those of us that like
to refer to manuals as opposed to reading manuals?
Yes. There is a complete index in the back. Also, there are 4 apendixes:
Textures, Brush Wrapping, Special Effects, and Hardware. There is also a
brief table of contenes that can get you pointed in a general direction.
I,ve already made it through half of the manual. It's essentially a 240
page, in depth, tutorial. I actually performed the tutorials in those area
that are new and read the rest. I also did the tutorial for the Forms
Editor which cleared up much of the confusion I had about the slices.
I doubt that anyone will cry "Poor Documentation" anymore. Impulse did a
fantastic job.
– via Whap!
Congrad's. I am gald to hear it. This section has been kind of dead for
awhile, I bet things will start to pick up now!
Brad Hayes
I've gotten a new burst of excitement and adrenalin. My head is bursting
with ideas. I think there will be plenty to discuss.
– via Whap!
Might I ask when you ordered yours? I ordered my upgrade on the 16th and
still haven't seen hide nor hare of it yet. Sounds like a good package,
guess I will have to give Impulse a call…..
I ordered it somewhere between the first and second week of Dec. as what
they called a preorder. Impulse mentioned they already had something like a
1000 orders.
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I just got mine on the 2nd, looks real nice so far!
I received mine on Jan 3rd. It looks great…haven't had time to really
explore. The manual is quite nice although its mostly tutorial (learn by
example). I think it would be fantastic if a reference section was
included, but it really is good. All around the program seems alot
"tighter" and down the line I'm sure we will see some great 2.0 images and
anims comming. Congrats Impulse….For sure worth the upgrade price!!!
I ordered mine on 20 Dec. and just got it today (2 Jan). I'm very, very
disappointed…I just spent 2 weeks of spare time writing an object
exploder program for Turbo Silver and they went and put the same thing in
their F/X library! Sigh…chalk it up as a "learning experience".
It would be interesting to get more details as to how you wrote your
exploder (what language) and what it did compared to what the Imagine
version does.
I wrote the exploder in C for Turbo Silver. I haven't fiddled with
2.0's Exploder F/X yet, but after reading the manual I conclude that
their F/X is about the same as mine. I wrote in gravity support
(specifed via an axis named "GRAVITY" in the cell files) and allow
children objects to be "blown away" from the parent (translated along
a vector defined by the parent's axis and the child's axis) and also
"exploded" at the same time. This would allow me to, say, explode a
car object and have whole parts fly away from parent (i.e. wheels fly
away from the car body).
The one good thing I've gotten out of this is a TDDD file I/O module.
I can read object files, mangle them in any way I please, and write
them back out. Now if only I had another use for that…
You went direct from TS to Imagine 2.0 eh?When I got 1.1 I was thrilled
with the Explode FX,for an Example of it in Action DL the file avail here
that I created called TieFly.lzh I just 2.0 this morning can't wait to play
with it
Brad–
My pal Steve called Impulse a couple of days ago, and they told him that
his copy was already out the door.
Jonathan
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I asked the guy who answers the phone the same thing. He laughed for about
30 seconds then said, "Yea right like I would know?". He seem to have a bit
of an attitude when I've called in the past. But I guess if all I got were
calls from greedy computer dwebs (myself at the top of the list) I might
sound that way t Brad HaYES
Brad–
His 2.0 arrived today.
Jonathan
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