Envelopes(Skin&Bones)
4 messages in this thread
I have another suggestion for inverse kinematics.
I'm not sure if you've ever used softimage's inverse kinematics and global, and
local envelopes. But it is really a great feature.
You can take any model. Draw some inverse kinematics chains inside the
objects, and then assign the mesh object to be the global envelope of the
inverse kinematics skeleton. Also, if possible you could add deformations at
the joints and the inner and outer side of the chains.
ie..(so if you bend an arm the muscle can expand, and or get smaller..) This
is a very usefull tool for animating objects that are all one piece.
By the way I read your listings of some of the new ipas, and I can't wait to
use them…
thanx,
Fred Nilsson
I'm personally a bigger fan of the way Wavefront does IK and envelopes (with
FFD's around the joints) than the way SI does it.
– G
Well, unfortunately my Wavefront experienc doesnt include Dynamtion
or Kinemation. I did have some Wavefront experience at the school I
went to but they didnt have the latest stuff. I think I know what
you are talking about with the FFD's cause I watched the
demonstration at Siggraph last year…
Fredrik,
<< IK wishes..>>
got it.
jonas[adesk]