John,
I figured it out last night. I was not addressing the XVData and XFData
structures properly. Anyhow, after I figured out what I was doing wrong, I
managed to build my app in about 3 hours.
I now have a functional PXP Metaball Generator. All I have left to do is tidy
up the code and add some functionality to the dialog box. Once that's done,
I'll tackle the KXP version to allow dynamic intrinsic surface generation in
animations.
Thanks again,
Danny…