#Selected Objects/Faces
6 messages in this thread
> He could get the index of an object and save this in an array, or he could
get
the name and save it in an array of char*s or something.
I don't have a problem saving the item's selection status. I could do this
with an
array as Jim suggests. The problem I have is determining whether an object in
the
editor is selected or not.
In other words, the user selects objects in the editor using the standard 3DS
menu option, then runs the IPAS routine. The IPAS routine scans the mesh
objects in the editor to determine which are selected.
Question is: how does the IPAS routine figure out if a mesh object is selected
or
not?
Danny…
<< Question is: how does the IPAS routine figure out if a mesh object is
selected or
not? >>
It's not possible to do it at this time.
Grant,
I don't know about anyone else, but this is a major disadvantage!
My pxp's are designed to possibly modify all of the objects in any given scene,
is the only way to duplicate the 'Select Objects by Name' dialog box? (the one
with tag/untag/all/none…)
Has anyone already duplicated this dialog in ipas??? I plan to start on it
tonight if no one has…
doug
Douglas writes (on discovering that flags doesn't work):
> I don't know about anyone else, but this is a major disadvantage!
I agree. I wish it could be otherwise, but the programmers that can
fix it are busily working on future products. If I had source to an
object selector, you know I would give it to you.
Aha! Well, I can relate to the importance of writing future
products. I have written a 'Select Objects by Name' dialog
(mimicking the standard 3DS dialog in every way except making the
text black). By the way, is there a way to make the text black? (I
might be blind you know.) I can reuse that box to actually set the
flags for use with any other ipas routines (assuming that the flags
stay there after modifying the object, haven't tried that yet.) I am
considering posting that code up here after I'm satisfied that it has
enough bugs in it.(haha) Wish me luck and thanks again, doug
Grant,
> It's not possible to do it at this time.
I guess we'll just have to build our own version then. <g>
Ciao,
Danny…