CompuServe Thread

#flic playback

12 messages in this thread
#90221From: Ian ChristieMar 9, 1994 9:37 PM
Feature request: Excuse me if I've missed something…but it seems that Aniplay cannot be set to play back at 30fps. Just jiffies. It seems that I could set the speed to 35 fps or 23.3. Well it would be nice to see an accurate 30fps playback. An on-screen frame number display would be nice too. The 3d Studio play-back is too slow (cannot maintain 30fps). A better flic viewer in 3d Studio would be nice also. ie. faster(load into ram?), interactive controls, frame numbers. Ian.
#90318From: Jonas Ruikis [ADESK]Mar 10, 1994 8:41 AM
Ian, << interactive controls/faster flic viewer…wish>> got it. jonas[adesk]
#90338From: Yost GroupMar 10, 1994 10:27 AM
We no longer have control over future Animator Pro features. Jim Kent (the author) is now working directly for Autodesk. As for 3D Studio playback of flics, the speed is strictly a hardware limitation. This is described on page 8-107 of the Reference Manual. – Jack
#90416From: Ian ChristieMar 10, 1994 4:33 PM
>> We no longer have control over future Animator Pro features. Jim Kent (the author) is now working directly for Autodesk. As for 3D Studio playback of flics, the speed is strictly a hardware limitation. This is described on page 8-107 of the Reference Manual. << I don't see how this can be entirely true since other products — including Aniplay and the Trilobyte flic player — have no trouble keeping up with 30fps playback on my system while the player in 3DS cannot. Ian.
#90526From: Yost GroupMar 11, 1994 10:51 AM
The AAP player plays flics out of RAM, which 3DS play flics off of the disk. That's the difference. – G
#90618From: Ian ChristieMar 11, 1994 7:57 PM
>> The AAP player plays flics out of RAM, which 3DS play flics off of the disk. That's the difference. << Got it. Though, I think using a RAM buffer in the 3DS player might be a good idea. I would find it really helpful to render a flic to get a good feel for timing during an animation session. I must say that the preview mode is fabulous (though I would like to see it with interactive controls) but there is stuff you just don't pick up on that become obvious with a full rendering. So I find the flic to be an important intermediate step. Well, anyway I'm just starting on my thesis which will be an animation in 3DS. And I plan for it to be pretty stunning. I'll upload an example of my progress. Ian.
#90659From: Yost GroupMar 12, 1994 12:39 AM
I'm looking forward to seeing it! – G PS: A RAM buffer in 3DS would have to take valuable memory away from your scene. That's why we didn't do that. Note that if you render your flic to a small size at every other frame, and then play it back at 15fps, it can give you an extremely good idea of what the motion is going to look like.
#90776From: Ian ChristieMar 12, 1994 5:44 PM
Every other frame…twosies! Now why didn't I think of that. Ian.
#90348From: Yost GroupMar 10, 1994 10:51 AM
Actually, Martin Foster wrote a poco routine that lets you play back from AAP at locked rates. I think it's up here somewhere in the DL's. 3DS' playback is off of disk, which is what's slowing you down. A very fast local bus IDE or SCSI2 disk would solve that problem (as would a RAM-disk). – G
#90418From: Ian ChristieMar 10, 1994 4:35 PM
Thanks, I'll look for the POCO routine. Ian.
#90361From: Jonas Ruikis [ADESK]Mar 10, 1994 11:44 AM
Ian, Martin Foster Posted this a while ago: try this POCO routine: main() { int frame_count; frame_count=GetFrameCount() * 1000; SetSpeed(66); PlayFlic(frame_count); } Adjust the SetSpeed value until you get the frame rate you need for you system. 66 equals 15fps on my 486/50dx2 ISA with a Tseng4000. It's more exact than jiffies. try this POCO routine: main() { int frame_count; frame_count=GetFrameCount() * 1000; SetSpeed(66); PlayFlic(frame_count); } Adjust the SetSpeed value until you get the frame rate you need for you system. 66 equals 15fps on my 486/50dx2 ISA with a Tseng4000. It's more exact than jiffies.
#90421From: Ian ChristieMar 10, 1994 4:40 PM
RE: POCO playback speed regulation. Very helpful, thanks. Can't wait for my POCO manual to arive! Ian.