How do I get clear text?
4 messages in this thread
My boss gave me an animation effect she wants for a project due on Monday. I
had no problem creating it in Anim. Pro. and am very pleased with the animation
itself. However, the TYPE in the animation is very blurry and hard to read. Let
me tell you what I did, and maybe you can help me achieve clearer type effects.
(I did not find any mention of this in any of the manuals that came with Pro).
I created a long flowchart in Corel with arrows and colored artwork. The boss
wanted it to be animated. So I exported it from Corel as a 640×480 16 color
GIF. I also exported it to 1 on 1 size, as well. The 640×480 .GIF did not
export well as far as the text was concerned (very bitmapped and unreadable),
but the 1 to 1 export was very good. However, it was very large in pixel size
and needed to be scaled down, so I went into Aniconv to do that. I scaled it
down proportionately to what I wanted, but the type blurred up. In fact it
looks like it has a shadow or halo effect around it. You can barely read it in
some areas. Fortunately, most of the art has a colored background, so that
helps with the halo, but you still can't really read the text. What can I do
about this? I will need to be able to do this type of thing regularly. In
addition, I went back into Corel and tried scaling it down to where I want it
and re- exporting it that way, but the type still blurs up, even without going
into Aniconv. I tried exporting as .BMP's and then converting those to .GIFs,
etc. I tried typing the text in Animator, but the text looks pixelated and
bitmapped. There must be a way to get good text in Animator when importing from
other programs. What is the secret to getting clear type?
Regards, Maura
I'm a little unclear when you say you imported the Corel image as 640×480, and
1 on 1 as well. Does this mean that you're using a different resolution in
AniPro than 640×480? If so, your basic problem with the text is that you're
attempting to scale it to fit between two different resolutions — that of
Corel Draw and that of AniPro. When you scale any bitmap, you end up adding
artifacts that, in effect, blur the text. For best results, design your Corel
screens in the same resolution that you'll be using in AniPro (or design your
flic to be the same resolution as the captured Corel Draw screens).
– Jack
Hi Jack. I'm sorry for the confusion in the message. What I meant was that I
tried exporting from Corel in 2 different ways. Once as a 640×480 image, and
once as 1 to 1 scaling. I brought the 640×480 export into Animator Pro at
640×480 as a full screen .FLC. Even though both Ani Pro and the .GIF were set
at 640×480, the type was hard to read. So just for a test, I scaled down the 1
to 1 export in Aniconv (scaled it to 640×480 with proportion on) and lo' and
behold, the text was actually easier to read *except* for the halo effect
around the letters. What I'm saying is that the scaled down 1 to 1 export
actually looked better when brought into Ani. If I can only get rid of the blur
around the letters, then it would be perfect. The 640×480 direct export from
Corel did not look as good. Is this making sense now?
Regards, mvo
>> Is this making sense now?
Semi-sense, but I don't have Corel Draw so I'm still not sure exactly what
outputting text in "1 to 1 scaling" means. At any rate, it sounds like the text
is being blurred by Corel Draw, and since I don't have that package I'm not
going to be able to help you on this.
– J