Hi,
Can someone tell me how to get 3DSr3 to tile bitmaps as textures so they don't
form a secondary geometric pattern due to luminance gradation in the bitmap?
For instance, the photographic bitmaps supplied on the included CD ROM have
exposure differences across them and seams form around them when I use them as
texture maps in tiled textures. Is there some way 3DS will even the luminance
across them to flatten them out for tiling?
-Andy