CompuServe Thread

3DS Wishlist

23 messages in this thread
#90858From: Scott WomackMar 13, 1994 8:10 AM
Here are some items I'd like to see added to 3D Studio r4. 1. An option added to the Archive function which whold include any bitmaps listed in the Video Post Box. This would be especially helpful for setting up network rendering. 2. Additional Editing capabilities in the Video Post Box. The abbility to select multiple entries for editing, say for changing the name of three consectutive bitmaps at one time, or the ability to edit the number of frames of one entry, and "pushing" all following entries by the same number of frames, so that evey following entry does not have to be individually editied. 3. Support for the .RLE file formats in all areas of the package. Thanks, for the time. How about some feedback on the value of these suggestions. -Scott,
#90946From: Conrad StolzeMar 13, 1994 10:53 PM
Scott, I'm not responding to you, but adding to what you have said. On the archive question, I would like to see the following… – Allow me to specify a MAP PATH that contains the standard maps so that they can be EXCLUDED from an archive. Thus, the "stock" maps would not be included in every archive! 2 Cents Please, Chuck
#90998From: Scott WomackMar 14, 1994 6:35 AM
That's an excellant addition. -Scott
#91048From: Jonas Ruikis [ADESK]Mar 14, 1994 12:06 PM
Chuck, << wishes..>> got em. jonas[adesk]
#91047From: Jonas Ruikis [ADESK]Mar 14, 1994 12:06 PM
Scott, << wishes..>> got em. jonas[adesk]
#91086From: alec jasonMar 14, 1994 4:25 PM
Jonas, Tell your people to put aside all the other wishlist items until they complete my item — which is more important. We need to be able to snap rotate ojects in increments of less than one. (Tenths or hundreds of a degree.) Forget ray-tracing and all that other artsy-fartsy stuff. Alec Jason
#91199From: Tim c BrananMar 14, 1994 11:15 PM
Gee, with such a diplomatically worded request as that, I can't imagine why they don't just jump up to do you bidding right away.
#91464From: alec jasonMar 15, 1994 8:17 PM
Tim, I don't get it. Why _wouldn't_ they "just jump up and do my bidding right away" ? (I do think Jonas understood my feeble attempt at humorous sarcasm.)
#91496From: Tim c BrananMar 15, 1994 9:43 PM
I wasn't sure if you were being sarcastic, or if your attitude was serious.
#91559From: John K. JordanMar 16, 1994 12:54 AM
>>most important wish… I suspect that Adesk is so grateful for the hundreds of copies of 3DS you've helped them sell, that Carol herself is on a hunger strike at this very moment, chained outside of Yost's place to his car until this very serious matter is settled.
#91566From: alec jasonMar 16, 1994 1:58 AM
"Carol Bartz herself is on a hunger strike this very moment chained outside of Yost's place . . ." Yeah, I heard about that too. I'm just not sure if its in response to my wishlist request or if its just another part of Carol and and Gary's on-going B&D thing.
#91330From: Jonas Ruikis [ADESK]Mar 15, 1994 10:55 AM
Alec, << forget about the rest of 'em wish..>> got it. jonas[adesk]
#91380From: Steven ElliottMar 15, 1994 2:36 PM
All Right Alec!! Anal-retentives of the world unite! Include the same control for scaling, add better keyboard support, more flexible coorinate entry, and object snaps and all of us engineering type, gotta be precise, hit the nail on the head people would be happy forever! <G> Or at least until the next wishlist submission. All kidding aside, I cast a vote to make your suggestion a high priority.
#91403From: Jonas Ruikis [ADESK]Mar 15, 1994 3:07 PM
<< Include the same control for scaling..etc. wish >> got it. << I cast a vote to make your suggestion a high priority. >> padding the pollbox with votes doesn't cut it. <g> 🙂 jonas[adesk]
#91556From: Steven ElliottMar 16, 1994 12:42 AM
Jonas, > padding the pollbox with votes doesn't cut it. <g> 🙂 You mean that a wishlist item supported by 5,000 users stands the same chance of being implemented a something desired by only one? Besides, I'm from near Chicago and we believe in voting often during every election. (How do you think Rosty managed to hold his office?) Wishlist items from my dead relatives will be posted soon.
#91461From: alec jasonMar 15, 1994 8:01 PM
Steven, Glad to find a like-minded-person around here. Maybe we should start a Precision Users Group (PUG) ! Thanks for your message. Alec Jason
#91806From: Jeff RichardsonMar 17, 1994 12:11 AM
Alec, Include me in the membership drive for PUG….. Yup, we definitely need better coordinate control in all areas of 3D Studio; from Shaper to Keyframer. What I'd like to see is mixed control of cursor and keyboard entry. For example, placing circle in the SHAPER, I'd like to simply point at the center for the circle, but key in the value for radius. Or draw a line by picking a few points, then specify some coordinate locations (relative or absolute), then go back to picking a few points, etc. To create a box in the EDITOR, just pick the first corner, then allow keyboard entry for width, depth and height. And vertex snapping….well, that'd be a delight!! Oh, and something else….how 'bout being able to select a FACE by selecting its edge, not having to pick it at a vertex? And when using the "outline" function in the SHAPER, it would be nice to be able to use the SHIFT key to clone the original shape, similar to move, rotate, etc. Anyway, gotta go. I'll have more later… -Jeff
#91931From: Jonas Ruikis [ADESK]Mar 17, 1994 11:50 AM
Jeff, << Yup, we definitely need better coordinate control in all areas of 3D Studio; from Shaper to Keyframer. >> got it . jonas[adesk]
#92079From: alec jasonMar 17, 1994 10:12 PM
Great ideas, Jeff! Your suggestion for key entry data on making a box is really good. Let's keep at 'em. Alec Jason
#92709From: Jeff RichardsonMar 21, 1994 10:50 PM
Mixed data entry should not be limited only to creation of boxes, but should be applied to all aspects of object creation and manipulation. Even functions like move, rotate, mirror, etc. should allow for entry of coordinate values so that users can maintain accuracy via the keyboard. Especially if object snaps are not going to be feasible <g>. I do a lot of mechanical simulations and it sure would be helpful to be able to locate an object's "pivot" point in the keyframer by specifying coordinates via keyboard, instead of repeatedly "stabbing" at the object with the mouse until the pivot point looks close enough. The only question about this case is "where should the origin of the object be located for reference of the coordinates being entered?"….at its centroid, as in the "center" object pivot command. I can see a few problems with working from the centroid "assumption" as a reference point. Perhaps a couple of extra "auto" positioning methods are required such as -X, +X, -Y, +Y, -Z, +Z and combinations of these to allow the user to choose for example the extreme -X of the object, the extreme +Z of the object and the Mid Y (centroid Y) of the object. Does this make sense? Anyway, a few more ramblings from a machinist turned artist….<G>
#92793From: Jonas Ruikis [ADESK]Mar 22, 1994 11:04 AM
Jeff, << Mixed data entry should not be limited only to creation of boxes, but should be applied to all aspects of object creation and manipulation. .. wish >> got it. jonas[adesk]
#92863From: alec jasonMar 22, 1994 5:54 PM
Jeff, Excellent ideas! We really need this stuff — and its actually suprising that these features are not already built in to 3DS. Thanks, Alec Jason P.S. And thanks to the efficient, eagle-eyed Jonas for spotting your message and for putting it where it belongs: Top Of The List!
#91545From: Dan O'LearyMar 15, 1994 11:50 PM
>> Include the same control for scaling, add better keyboard support, >> more flexible coorinate entry, and object snaps and all of us engineering >> type, gotta be precise, hit the nail on the head people would be happy >> forever! <G> mega-dittos oh god, did I say that?!