CompuServe Thread

3DS and AutoCAD

38 messages in this thread
#90265From: Nancy Fulton, OpenCADMar 10, 1994 12:42 AM
Dear Carlton: From someone with your background, that is the nicest possible compliment I've ever received. Thank you. The lighting chapter is my favorite too – I make my students do it second. We do the corporate logo first and Mr. Spider 3rd. Now – about that other text you are going to write about advanced lighting Please send me a copy right away, <g> (Write and let me know how its going). N.
#90611From: Dan O'LearyMar 11, 1994 7:18 PM
Hello, Nancy. I am the Vice-Chairperson of the Orlando Chapter of ACM/SIGGRAPH. We are doing an article on 3ds books for an upcoming issue of our bi-monthly newsletter, and I would love to include yours on the list "to be reviewed." So far we are looking at 'Fallingwater in 3ds' and 'Inside 3ds.' Both of these books are due out at the end of this month. Please let me know if you are interested. thank you Dan O'Leary
#90640From: roger cussonMar 11, 1994 11:00 PM
Dan…. Who is publishing falling water in 3DS? sounds like a really cool idea. Roger C@V
#90658From: Yost GroupMar 12, 1994 12:37 AM
It's probably the Frank Lloyd Wright Foundation, in Scottsdale Arizona. They've got a few copies of 3DS there. – G PS: Additionally, Paolo Saleri's Arcasante (excuse the spelling) group also uses 3DS for visualization. He's the brilliant architect who virtually invented the process of building swept surface models out of ferrous concrete.
#90705From: Steven ElliottMar 12, 1994 9:05 AM
Uh Gary, Not to take anything away from Soleri and his Arcosanti Foundation, but the genius who really pioneered swept surface ferro-cemento construction was Pier Luigi Nervi. Has was an Italian engineer who put many arhitects to shame with his concrete designs. Nervi is responsible for the roof design of St. Mary's Cathedral in San Francisco. It's a pity Nervi didn't have 3DS. Steven
#90738From: Yost GroupMar 12, 1994 11:14 AM
Thanks for the spelling correction AND the ferro-cemento historical note. Hey… I never claimed to be historically accurate! St. Mary's… isn't that the big washing-machine agitator on the corner of Gough and Geary? – G
#90878From: Steven ElliottMar 13, 1994 1:21 PM
Gary, > St. Mary's… isn't that the big washing-machine agitator on the corner of > Gough and Geary? Well, there's no accounting for taste <G>. Yes, that's the building. While the exterior may be a little blah, I found the interior quite impressive. Steven
#91033From: Yost GroupMar 14, 1994 10:18 AM
I agree… the interior of that building is pretty amazing. (but I still think the exterior looks like a washing-machine agitator) – G
#90833From: Dick LasaterMar 13, 1994 12:59 AM
Hi Steve, Right on about Nervi. However, with tools like Designer and AutoSurf i feel much less shameable and his footsteps seem a lot more followable. What a show! Congrats on all your recent creations. Dick
#90957From: Pat Vernon [ATC TM]Mar 14, 1994 12:09 AM
Nervi, Isn't he the Italian who came up with the cement Boat? Or ferro-cement that is. Steven we have such great tools today, can you imagine what the old masters would have done with the technology of today. We are mere wimps by comparision when it comes to great buildings. Arcosanti is an interesting use of ferro cement. Glad to hear they have gotten into 3DS. Can't wait to see your book and this creation on Falling Water. I'l bet your relieved to have finally finished, aye? FLW's famous creation is about 2.5hours from here. I take students on a yearly trek to the falls each spring. The foundation offers a two week experience for instructors each summer. If anyone is interested I will post the info? PAT
#91093From: Steven ElliottMar 14, 1994 4:55 PM
Pat, I'm going to end up looking like a real nerd here…. a concrete boat was first displayed and patented by a Frenchman named Lambot in the 1850's. His patent also included designs for reinforced beams and columns. Nervi's genius was in an almost intuitive understanding of where the lines of stressran through out a concrete structure, and his ability to remove the unneeded mass from areas without stress. The result was a beautiful concrete structure with an organic and lacy appearence. If you can't tell, I wrote my history thesis on Nervi in grad school. As to Falling Water, you're right that it is a most impressive building and I can't wait to see this new 3DS book about it. It is interesting to note that the building embodies both the best of architecture and the worst of engineering in one structure. The building was so costly to maintain and became so difficult to live in that it was abandoned long before the heirs donated it to the State of Pennsylvania. This was partly becuase FLW pushed building technology to the state of the art and beyond. It was also partly because FLW could not be bothered with such mundane issues as buildability, maintenence, and weathertightness. Some architects, when they think no one else is listening, whisper that the L in FLW really stands for Leaky <G>. Steven
#91578From: Joe MacRaeMar 16, 1994 4:24 AM
Heeheeheehee, Now there's a man after my own heart……..<grin>.
#91661From: Dave Byrnes [AEC TM]Mar 16, 1994 11:54 AM
Joe – I know… you just scan the whole message base for "FLW" and get your digs in, doncha???? <g> Not that I don't agree with you… <Long Live HHR!!!> Dave
#91698From: Joe MacRaeMar 16, 1994 3:25 PM
Ahhhh……Dave, I really think that last one was an automatic reaction. After scanning almost 1600 messages a day for the last coupla weeks, plus working a few extra hours a day, I tend to get a little punchy. Fortunately things appear to be settling down on all fronts at once.
#90931From: roger cussonMar 13, 1994 8:31 PM
Gary…. Doing an architectural project in 3DS is definately the next best thing to being there… If you can't get out to see a wonder like fallingwater (a mistical experince for arch. students) having an animation on a CD would be fantastic way of experiencing the space of such a building. Would be fantastic if more architectural wonders could be recreated in this medium. Like the Barcelona Pavilion (can't go see that one), or other unbuilt structures of the imagination.. I think Soleri has a few of those…. Roger C@V
#91531From: Dan O'LearyMar 15, 1994 11:50 PM
"Fallingwater in 3D Studio: A case study and tutorial," by Laura and Alex Sanchez, OnWard Press, 800.466.9673. Early reviews have been favorable.
#91802From: roger cussonMar 16, 1994 11:01 PM
Dan… Thanks for the info. I'll call for pricing… Roger C@V
#90657From: Dave Byrnes [AEC TM]Mar 12, 1994 12:36 AM
Dan – what is "Fallingwater in 3DS"? Not FLW's Fallingwater? And a book about modelling it in 3DS??? Dave
#91532From: Dan O'LearyMar 15, 1994 11:50 PM
Yep. "Fallingwater in 3D Studio: A case study and tutorial," by Laura and Alex Sanchez, OnWord Press, 800.466.9673.
#91640From: Dave Byrnes [AEC TM]Mar 16, 1994 10:40 AM
Dan – thanks. I'm on the phone already. <g> Dave
#90760From: Pat Vernon [ATC TM]Mar 12, 1994 4:35 PM
Dan, PMJI but tell us more on Fallingwater in 3DS. Who is the publisher and author/s?? Thanks, PAT
#91533From: Dan O'LearyMar 15, 1994 11:50 PM
"Fallingwater in 3D Studio: A case study and tutorial," by Laura and Alex Sanchez, OnWord Press, 800.466.9673. A tour of 3ds, explaination of arch. rendering, and study of FLW's Fallingwater all in one.
#90832From: Dick LasaterMar 13, 1994 12:59 AM
Dan, I'm very interested in the format of your newsletter. Please put me on your mailing list. My students are always hungry for good reviews. Thanks, Dick Lasater 100 12th Street Del Mar, CA 92014
#91534From: Dan O'LearyMar 15, 1994 11:50 PM
>> I'm very interested in the format of your newsletter. Please put me on >> your mailing list. My students are always hungry for good reviews. We publish a bi-monthly rag that goes to some 200 members of the local Orlando chapter of the ACM/SIGGRAPH. The audience is largely professional, with a smattering of enthusiasts… the Orlando area has everything from simulation (very big hotspot) to entertainment/movie. A large and quickly-growing area for graphics. The newsletter itself is primarily devoted to the industry and local happenings. I have only recently been able to steal a corner for a column on pc rendering/animation/graphics. While we don't generally send copies of the newsletter to non-members, I will see if we can slip a few issues out to a California educator.
#92830From: Dick LasaterMar 22, 1994 2:03 PM
Hi Dan, Thank you very much for your generous response. I'll be at Siggraph and perhaps we'll meet if you're not too busy. Like Orlando, San Diego is really on a ramp-up in MM production. Always like to see what's doin'. Thanks again, Dick Lasater – Palomar College
#92878From: Dan O'LearyMar 22, 1994 7:55 PM
>> Thank you very much for your generous response. I'll be at Siggraph >> and perhaps we'll meet if you're not too busy. Like Orlando, San Diego is >> really on a ramp-up in MM production. Always like to see what's doin'. So sorry, Dick, could you give me your mailing address again so that I can send you the newsletters I promised? BTW… I have already offered once to put together some kind of ASOFT get-together at Siggraph … hope to see you there should it materialize. dan
#93148From: Dick LasaterMar 24, 1994 1:07 AM
Hi Dan, Yes – my address for the newsletters Dick Lasater 100 12th Street Del Mar, CA 92014 Thanks, I will definitely be there.
#90958From: Pat Vernon [ATC TM]Mar 14, 1994 12:09 AM
Dan, Could we possibly get added to your mailing list? PAT
#91133From: Gregory KammerMar 14, 1994 6:48 PM
Nancy, Thanks for the book, it was so good aparently that it has already be stolen from me! I am ordering the text for next quarter's class. I get another copy then. By the way, the lighting chapter looks good. It looks like you were able to use a bit of my demo from the Chicago Sigraph. Its nice to see this getting out, so valuable in a primer for 3D work. Congradulations again. Greg
#91381From: Steven ElliottMar 15, 1994 2:36 PM
Hi Greg, Good to see you on the forum again! BTW, I learned a lot from your presentation as well and we elaborated on it in the book "Inside 3D Studio". You deserve credit as the inspiration for lighting tutorials. Or as Saddam might say; "The Mother of all 3DS Lighting" P.S. Are you still involved with the ETS? Know about the new section? Steven
#92596From: Gregory KammerMar 21, 1994 10:36 AM
Steve, I have been very active on the fourm, every other day at least I log on. I am good at what I know, but haven't felt many questions were directed to my talents. I jump in occationally though. I use the forum during all my classes to show the link as we discussed in our METS group 1-week session plan. I am extremely busy here at college. I am teaching 3D Studio every quarter now to several students and have run a good summer session for three years now. This summer looks to be the best group. We are moving more to two levels of instruction, beginning and intermediate. I invite local vendors, service bureaus, and professionals to the classes to give a greater sense of realism. I have taken many notes on the METTS curriculum development plans for the one-week session, and I would like to send them to all. Please bear with me. I may be a bit silent, but I am here. I must speak up more though. Thanks for your comments about the lighting, it was really nothing, Nancy did a fine job with it. Her book will be used in my classes. By the way, did you come across any articles on the University of Washington's development with Texas Instruments of a video board capable of 200 times the processing speed of a Pendium! A local board manufacturing company will build it for around 10K retail. It uses parallel processing and can compress/decompress images on the fly so fast they compare it to what can be done now with a 486 Pendium taking several seconds being done in 1/16 millionth of a second. It was designed for electronic real-time image for conference calling, medical, and graphics applicatiions. They predict the board will cost under 2500K in a couple of years and make the frame controllable deck obsolete. AT&T will offer a real video phone and the home computer-phone-tTV-?-? is a reality now. We will have information stations as one appliance. Fun things happening around here. [>> Continued in next msg]
#92597From: Gregory KammerMar 21, 1994 10:36 AM
[>> Continued from previous msg] The article appeared in both the Seattle Times and Seattle P.I. on Sunday March 13. Check around for local coverage. The article also mentioned Intel and Pendium developing simlar parallel chips of ther own. Wouldn't it be nice to have zero-wait realy mean not waiting! We will be able to regain our train of thought as designers, the bump and grind of jumpy playback checks, excesive peripheral devices, expensive equipment. The closer we get to the flow of a pen and the immediacy of paper in computer graphics the better. Greg
#92630From: Ted BoardmanMar 21, 1994 1:29 PM
Hi Greg Good to see you above the keyboard<g>. Would you be interested in and/or have the time for any short lighting tutorials for the PPT. These are all constrained by time so it need not be lengthly, just profound! Are your summer sessions for students or professional training?
#92986From: Gregory KammerMar 23, 1994 11:50 AM
Hi Ted, My summer sessions are for both students and professionals. The majority are students who want to learn more about 3D. The professionals are refining their skills. Some know more than I in spicific areas, but their being in the classroom enriches the class and give depth to the uses of 3D animation to those who may not being using the software quite like they do. I am working on the curricullum to divid the sessions into two part, beginning and intermediate. I would like to offer an advanced course, but I believe this requires high end recording equipment and more sophisticated planning in order to provide non-electronic (software/hardware) animation/illustration training, i.e., story development, editing, etc… On the lighting tutorial, are you asking if I want one of yours to show my students or are you in need of one of mine. I can send you the Chicago demo or develop a new one if you'd like. Greg
#93010From: Ted BoardmanMar 23, 1994 1:52 PM
Greg Sounds like you're running some good classes! I was checking to see if you'd be interested in writing a new PPT lighting tutorial for this years sessions. Check with me on the ADESKBETA forum 9. I believe as a MET you should have access. If not, I'll talk with you on e-mail. Thanks TedB !^NavFont01F0007MGHHGEFA498
#91551From: Nancy Fulton, OpenCADMar 16, 1994 12:18 AM
I tried to be really unique in my approach to the lighting tutorials, but anyone who says that they didn't learn to appreciate the effects of lighting from your demos in chicago is a flat out liar. I HEARTILY recommend that you publish, for cash money (like Micheles books) a comprehensive lighting treatice (like how the heck do you mimic the sun and real daylight shadows, how car headlights work (far do they go forward, how wide is the angle of their cones, etc_)), how does one create florecence and Neon tubing. Lots of Movie types would really like to know. Hell, I'll write a recommendation for the back cover. Seriously – my tutorials just open the door – you have a whole world of users who need to know how to really uselights/shadows. Call me if yoou need more encouragement.
#92598From: Gregory KammerMar 21, 1994 10:36 AM
Nancy, Thanks, the encouragement is great! All I have to do is make the time. How long did it take you to make the book? In hours? I'll start getting materials together. I'm now using your book in my 3DStudio classes. Good job! Greg
#92864From: Nancy Fulton, OpenCADMar 22, 1994 6:02 PM
Dear Greg: In HOURS? I don't know, I was 6.75 months pregnant when I started – 9mo9 days when I send off the last blue line. Actual writing time was about 8 weeks, 20-14 hours a day 6 days a week. It was very stressful. I'm pleased to hear that you are using the book in your classes. I wanted it to serve as training documentation – a base so that the fundamentals would be covered and trainers could add the really neat examples they've been using all along. I, personally, can't wait to see what you'll write. I've had difficulty getting light SOURCES (light bulbs, stars, head lights, etc) to look really good. Talk to you soon. n