CompuServe Thread

#3DS and MIPS Engines

6 messages in this thread
#93043From: Dan KemmisMar 23, 1994 4:50 PM
Yea… I've an old Intel-a-vision… Can we port to it? Really! Why break the focus… By porting to a VERY narrow market… We spend resource chasing after a very few seats… And why? The marketing side of the phrase "We can run on SGI's…" The Dr does not buy it! I stand firm in my thinking… We should be working on V4 rather than porting to a limited market. I love 3 and have 0 complaints about it! Still, why scatter your focus… And as stated… Without the support of the geo engines… Whats the point! NT, Pentium, etc… Way before a SGI render engine. Too late, here comes the shoe… Dr Pixel
#93069From: John EllisMar 23, 1994 6:40 PM
Dan, I take it back, your logic is clear headed, you haven't eaten to many mushrooms! <g> Maybe John has! <g> -JE
#93072From: SyndesisMar 23, 1994 6:51 PM
Well, there's "important" markets that are important because they're big and make cash, and then there's "important" markets because they are high-profile. Autodesk could get plenty of good PR from the fact that "8 out of 10 game developers make really cool stuff with 3D Studio."
#93090From: Dan KemmisMar 23, 1994 7:25 PM
Thanks John… I wonder how many SGI's are ready for Studio rendering amoung us PC'ers… A fungus amongus Dr Pixel and his dog… Fuzzy Logic.
#93159From: John TissavaryMar 24, 1994 1:23 AM
The press release did not mention that the Yost Group was doing the SGI port, so perhaps this is an Autodesk side project. I seriously _doubt_ Gary, et al, would take time off R4 for this! Now the question is, will Autodesk get smart and port a renderer to other platforms (AXP, AXP, AXP, and AXP)? I think the SGI think is WAAAAAYYY off, practicality wise, but from a pure marketing and maybe future development standpoint I guess it's valid. John Tissavary (La Luna cie)
#93224From: Dan KemmisMar 24, 1994 10:34 AM
Sorry… Got to toss in on this… If Yost et al are'nt going to be tied down… Cool. But I still think that resource has a way of being finite. If you are working on the SGI stuff, then you are not doing something else… I think we should look for a larger # of seats than 3/4 speed SGI render'rs… And to do it right, you need those special afterburners used in the code. I'll bet that is going to be more than an afternoon at the ol treminal… And as we should note… It's not the box. It's the tool! Gary's tool is best… Dr Pixel