CompuServe Thread

#Mapping Coordinates

4 messages in this thread
#93728From: Danny MercurioMar 27, 1994 10:56 AM
Has anyone had a chance to explore mapping coordinates in IPAS3? I'd like to be able to create a mesh in an AXP or a PXP and have the mesh retain the mapping coordinates of a texture mapped material from the source or stand-in object. So far, I've only been able to get the material number transferred to the new mesh. Is there something I've overlooked in the manual? Any suggestions or code samples would be appreciated. Thanks, Danny…
#93790From: Douglas HoltMar 27, 1994 5:36 PM
Danny, Do you mean that the u and v coordinates of the XVData struct do not work? I was just going to start looking into texture mapping myself, but alas, so much code, so little time… If you hear anything I would be obliged! Later, doug
#93848From: Danny MercurioMar 27, 1994 8:59 PM
Hi Doug, Actually, I'm trying to use mapping coords with an AXP. I haven't figured out how to do that. I'm probably just being dense and overlooking the obvious. I start to get that way after having spent too much time staring at the same lines of code. If I hear anything thoug, I'll let you know. See ya, Danny…
#93938From: Jonas Ruikis [ADESK]Mar 28, 1994 9:05 AM
Danny, Grant should have returned today from NAB. Let's hope that he's able to answer some of the open issues. jonas[adesk]