#Mapping Coordinates
4 messages in this thread
Has anyone had a chance to explore mapping coordinates in IPAS3?
I'd like to be able to create a mesh in an AXP or a PXP and have the mesh
retain the mapping coordinates of a texture mapped material from the source or
stand-in object.
So far, I've only been able to get the material number transferred to the new
mesh. Is there something I've overlooked in the manual?
Any suggestions or code samples would be appreciated.
Thanks,
Danny…
Danny,
Do you mean that the u and v coordinates of the XVData struct do not work? I
was just going to start looking into texture mapping myself, but alas, so much
code, so little time… If you hear anything I would be obliged!
Later,
doug
Hi Doug,
Actually, I'm trying to use mapping coords with an AXP.
I haven't figured out how to do that. I'm probably just being dense and
overlooking the obvious. I start to get that way after having spent too much
time staring at the same lines of code.
If I hear anything thoug, I'll let you know.
See ya,
Danny…
Danny,
Grant should have returned today from NAB. Let's hope that he's
able to answer some of the open issues.
jonas[adesk]