#DIsapearing Faces
3 messages in this thread
I think this subject has already been hashed over ( I hope so).
I have a camera (55mm) moving over a plane and the nearest faces keep
dispearing. I've tried two sided mat'ls various z-clip settings etc.
The surface has a std tex map (marble-green) tiled onto the surface.
I can prepare a simplified model and zip it to someone to look at if
this can't be resolved another way. I have a similar problem while flying
the cam through a tube tex mapped on the inside. The faces disappear
at the far edges of the field of view.
z-clip isn't going to help you much if your scene is small. Use the
tape measure to measure the distance from the camera to the poly
that's disappearing and let me know what you get.
– G
I must have been doing something wrong, what I have few ideas, but things are
working better now. Distance wise the number was approx 500-1000 inches. It's
really embarassing that I can't tell you what I was doing wrong but I don't
have time right now to try and duplicate it. I'll eventually get around to it
or maybe just try to forget the whole episode. Thanks for the prompt reply.
You people have created a masterful piece of code in 3DS. Can't wait for the
next iteration.