CompuServe Thread

#MAGIC Help

15 messages in this thread
#155847From: Glenn ZimmermanFeb 27, 1995 8:49 AM
I'm having a heck of a time getting Magic to work correctly! I don't get the "Disney Dust" effect as promised. What I get is more like Fireworks, where the trailing dust follows the emitter. And I'm working from a very basic file (a cube moving along a path, and that's it!). What am I doing wrong? I'm presently searching desperately for the manual. Thanks.
#155897From: Digimation – David AvgikFeb 27, 1995 12:36 PM
Hi Glenn, Can you give me a call at Digimation, I'll be happy to step you through the process of Disney style dust with Magic. My number is (504) 468-7898. If it's not easy to call, leave me a message with the steps your using (better yet EMAIL me a project) and I'll help you here. Thanks, David – Digimation
#156119From: Glenn ZimmermanFeb 28, 1995 8:41 AM
Okay, here's what I do, very simply: I create a flat, self-illum color in materials editor. In 3d Editor I create a cube, center it, then assign my flat color to it. I then adjust its attributes so that it doesn't cast or receive shadows, and I turn on the magic routine. I usually start with about 200 particles, set the particle size to maximum (both smallest & largest), set particle life to 60 (the length of the scene in Keyframer). In Keyframer I move the box from left to right over 60 frames. When rendered, I get a blob of glitter that pans from left to right, leaving no trail. Any suggestions?
#156188From: Digimation – David AvgikFeb 28, 1995 1:01 PM
Hi Glenn, Regarding the Magic questions, I'd like to know this: 1) Which Magic Axp are you using Magic2, Magic3, or Magic4? 2) Do the examples that come on the disk render OK? It sounds like you are doing things correctly if you are using Magic4, in any case let me know. David – Digimation
#156371From: Glenn ZimmermanMar 1, 1995 8:02 AM
I'm using Magic3, but I do have Magic4. The only thing that scares me about Magic4 is that it has problems when it's parented to another object. At least that's what the docs say. Two of the demo .3ds files work okay , bu they're the explosion examples. The demo of the star-shaped path didn't work at all, as far as I could tell. I put a camera on it & assigned my flat color to the emitter but still got nothing. If I could find my manual I'd try again! Perhaps my start and end numbers are incorrect.
#156300From: LEE STEELFeb 28, 1995 11:11 PM
I have one more suggestion. Try changing the life to 1/2 the total time (30?) and add a little gravity. Shake viggorously and call me in the morning.
#156372From: Glenn ZimmermanMar 1, 1995 8:04 AM
Funny! I'll try that. I seem to recall getting Magic to work beautifully a long time ago, but I don't remember how! This is frustrating!
#156390From: LEE STEELMar 1, 1995 9:15 AM
If you would like to e-mail me a prj file I'll gladly take a look.
#156612From: Glenn ZimmermanMar 2, 1995 7:51 AM
Thanks, Lee, I'll do that. Let me put one together and I'll either send the file or send a description. Like I say, the test file is about as simple as you can get!
#156701From: Don LandisMar 2, 1995 3:44 PM
Glenn: I used Magic for a variety of effects in a recent PPV movie that is airing next month. I generated all sorts of colored dust traveling in a path as well as dust outlining the actors as they magically appeared in the scene. The only problem I had was the thickness of the little cross stars were very, very skinny. I would have liked them fatter in some cases. If you could be more specific I might be able to help you on this end. I can tell you that the dust is quite sensitive to your settings in respect to life and variance. I use the number at 1000 to 2000 as well and size as 5 to 10. I added the moving cube AXP object in front of a rotoscope background of the video from the PAR. I got the best results with the rainbow material that was mapped to the cube. Hope these hints help.
#155904From: John EllisFeb 27, 1995 12:52 PM
Glenn >> I don't get the "Disney Dust" effect. << You mean "Pixie Trails"? <G> Try using a single sided material with a little "glow". John
#156120From: Glenn ZimmermanFeb 28, 1995 8:42 AM
I do, I use a flat, self-illuminated color. I'll add glow once I get the motion I want.
#156124From: John EllisFeb 28, 1995 9:06 AM
>> I use a flat, self-illuminated color. << Ah well that's it. Use one of the custom gradient maps. John
#156104From: LEE STEELFeb 28, 1995 7:44 AM
Also try setting "At Surface" to Ignore and bump up the "Life" to a higher number of frames.
#156121From: Glenn ZimmermanFeb 28, 1995 8:44 AM
I do that too. I push the life of the particles to the length of the Keyframer scene. I tried rendering the star-shaped path demo that came with it & got very strange results.