Scott, as Jonas said, automatic IK is a LOT more effective and controllable
than interactive mode, but interactive mode can still be useful…tip: select
AWAY from joints you want to rotate. Also, remember how to get to Carnegie
Hall…:)
Regards, Connie
Connie,
<Also, remember how to get to Carnegie Hall…:)>
Why, is there a users' group meeting there? <g>
-Scott
p.s. Thanks. I'm working on a 3 minute animation with a fully articulated
(well, fairly-fully-articulated) character, and I've used Interactive for
almost all his movements. They haven't needed to be very precise. Which is a
good thing, as has been mentioned. I'm going to take a look at the example IK
file Jonas mentioned, and then go straight to Carnegie Hall.