CompuServe Thread

#How2 Add Text ?

3 messages in this thread
#158458From: Shai ShprungMar 12, 1995 12:58 AM
What is a practical way to add text labels to a 3d design? I need to finish a data spec for a new product that still in the design mode and usually we place a picture of the product in the front of the data spec. So I think that the best realistic graphics I can do is using 3DS. the problems is that on the front panel more then things that I all ready draw (like switches and connectors) allot of text like power on, RS232, act will be place . I think that the only way is to finish what ever I can accomplish with 3DS and to move to photoshop and to add the text. Any better or How You do it ? Thanks Shai
#158502From: Jonas Ruikis [ADESK]Mar 12, 1995 9:30 AM
Hi Shai, << I think that the only way is to finish what ever I can accomplish with 3DS and to move to photoshop and to add the text. >> Have you looked at the 2d text that you can create in the shaper and then create/object/get shaper in the 3d editor for possibilities?
#158521From: Yost GroupMar 12, 1995 12:35 PM
Here are some ways to add text to your image: – As you've suggested, add it to the rendered image in another program, such as Photoshop. Downside: Not good for animations, and if the text is part of the scene, you'll need to shade it appropriately to make it look like it belongs there. – Include it as a decaled texture map in the assigned material. Downside: It's difficult to properly position the text within the material, and it's hard to get the anti-aliasing right, depending on the resolution of your text bitmap, the distance of the surface to the camera, etc. – Create text objects and place them in the scene. This is probably the best way to do it. As Jonas says, you can create the text in the 2D Shaper, and then use Create/Object/Get Shaper to pull it into the 3D Editor, where you can position it. – Jack