CompuServe Thread

#Blurry texture maps

6 messages in this thread
#159168From: Rich BarnettMar 15, 1995 4:03 PM
I'm getting alot of texture blurring on objects that are in the foreground of a perspective view. I've tried a couple of obvious changes to get rid of this, including setting the blur value to 0 in the texture map setting dialogue box. Anyone have any ideas?
#159195From: Yost GroupMar 15, 1995 8:14 PM
If the objects are in the foreground, it probably means that the texture pixels are larger than screen pixels. If that's the case, it has no choice but to interpolate up the texture pixels to keep the image from quantizing. If that's the case, you can use a higher-res version of your texture map to keep tp:sp ratio as close as possible. – G
#159295From: Rich BarnettMar 16, 1995 10:38 AM
Thanks, Gary. The texture map is already 2400×2400, but I'll try resampling it to 4800×4800 and smoothing the offending areas. Interestingly, the amount of blur increases as it gets closer to the camera. Also, do you have any knowledge of a plug-in that allows for AVI type texture maps? -Rich
#159404From: Yost GroupMar 16, 1995 9:44 PM
I'm not familiar with an AVI plug-ins, Rich. – G
#159678From: Darin LenderinkMar 18, 1995 6:15 PM
>> Also, do you have any knowledge of a plug-in that allows for AVI type texture maps? << There is a utility in Library 7 of this forum called Video for DOS, which translates between different type of animation formats. You could use this to convert the AVI to an FLI, and use it directly that way. I have not done this personally, but should work in theory <g>. Let me know if it works! – darin -Darin Lenderink
#159883From: Rich BarnettMar 20, 1995 4:23 PM
Thanks for the info.