#Blurry texture maps
6 messages in this thread
I'm getting alot of texture blurring on objects that are in the foreground of a
perspective view. I've tried a couple of obvious changes to get rid of this,
including setting the blur value to 0 in the texture map setting dialogue box.
Anyone have any ideas?
If the objects are in the foreground, it probably means that the texture pixels
are larger than screen pixels. If that's the case, it has no choice but to
interpolate up the texture pixels to keep the image from quantizing. If that's
the case, you can use a higher-res version of your texture map to keep tp:sp
ratio as close as possible.
– G
Thanks, Gary. The texture map is already 2400×2400, but I'll try resampling it
to 4800×4800 and smoothing the offending areas. Interestingly, the amount of
blur increases as it gets closer to the camera.
Also, do you have any knowledge of a plug-in that allows for AVI type texture
maps?
-Rich
I'm not familiar with an AVI plug-ins, Rich.
– G
>> Also, do you have any knowledge of a plug-in that allows for AVI type
texture maps? <<
There is a utility in Library 7 of this forum called Video for DOS, which
translates between different type of animation formats. You could use this to
convert the AVI to an FLI, and use it directly that way. I have not done this
personally, but should work in theory <g>. Let me know if it works!
– darin
-Darin Lenderink
Thanks for the info.