CompuServe Thread

#Bones Pro revelation…

11 messages in this thread
#158946From: Constance R. RothMar 14, 1995 5:40 PM
Alan, went back and reviewed Bones Pro docs and discovered the following tidbit that I had completely forgotten: "Do not change frame 0; start all animation on frame 1 or later. This is very important. If you change frame 0, Bones Pro will behave unpredictably." No kidding!!! I guess my twisted animation was a result of starting it at frame 0, as well as, ignoring vertex influence as you suggested. Thanks again for the heads-up. I think I can take it from here.:) Man, I LOVE this place! (I know, get a life…!<gg>). Regards, Connie
#158963From: ALAN IGLESIASMar 14, 1995 6:46 PM
Hey, Connie, that's great to hear! Yup, the ole' frame 0 nasty can bite pretty hard in Bones Pro. Re the bone size: I'm fairly sure the size of the bone (when applied to the mesh) has a bearing on the influence right from the start — the bigger the bone the more influence it has. DavidA could correct me on this if I am wrong. If you scale the bone in the Keyframer, you'll get deformation that is very useful for muscular motion. I love this place too, Connie. -Alan
#158992From: Constance R. RothMar 14, 1995 9:34 PM
Thanks for the encouragement, Alan. I did some more experimenting and it would seem that varying the size (and shape) of a bone appropriately will help. David M. suggested using Object/Attach instead of Boolean-Union. This has worked well for him and does seem more logical — even though you are still dealing with 1 object, the location of the vertices using the former method would be PHYSICALLY as if there were still separate objects, and so the resulting influence of the vertices would be more localized…interesting. As for muscle contractions, I have done some experimenting with scaling bones and downloaded the bicep .fli that illustrates this very effectively. I did a small animation 2 years ago of a stick-like character doing curls, and morphed the muscles. I must say that Bones Pro makes this kind of animation much easier and more realistic. Regards, Connie
#159084From: ALAN IGLESIASMar 15, 1995 10:15 AM
Like I mentioned to DavidM, Connie, Object/Attach works fine except for the possibility of polygonal seams between non-booleaned entities. So it just depends on how "skin-like" you need parts of your character to be. -Alan
#159153From: Constance R. RothMar 15, 1995 2:56 PM
Thanks once again, Alan. Looks like I've got my work cut out for me…it's nice to have some structure…:) Connie
#159624From: david W. mennenohMar 18, 1995 9:32 AM
Connie, Just wanted to jump in and say that using the object/attach method won't work for everything. AlanI pointed out that you will still need to use booleans if you need seamless intersections. As always in 3DS – lots of options. DM
#159686From: Constance R. RothMar 18, 1995 9:14 PM
Thanks, David. I did see Alan's message to you re: the limitations of Object/Attach…it's on my list of things to try. Incidently, noticed your winning Bedroom amid Michele's article in Planet Studio — good work!:) Regards, Connie
#159701From: david W. mennenohMar 18, 1995 11:22 PM
Thanks Connie, glad you liked the image. Hopefully the animation of that same room will make this years Siggraph tape. (fingers crossed) DM
#159753From: Constance R. RothMar 19, 1995 3:05 PM
Hi, David. I'm assuming that the animation you are doing is a walk-thru…right? If not, I would be curious!:) I'm hoping to make the reel deadline, too…well, back to work (not the whip!) <g> Connie
#159692From: Philippe DesmaraisMar 18, 1995 10:25 PM
Hi, I'm thinking about buying Bones Pro. Do you know where I could buy this (lowest price is my concern: tight budget) What do you think about this piece of software? THANKS in advance
#159702From: david W. mennenohMar 18, 1995 11:22 PM
Philippe, There are probably better people to ask about BP, but I'll tell you what I know. As far as price is concerned I believe it's about $500. I don't know specifically of any place you'd be able to buy it for less, but there are a number of dealers who frequent the forum and they may be able to give you a deal. IMHO, this piece of software is a must have. You can do things with it that would have been either impossible or a complete nightmare of morph targets before. It's definately one of the best IPAS buys around. Although, I can't wait for Metareyes 2.0 based on the images I've seen. Well, I hope you can afford to buy it because when you do you'll love it. DM