#Truecolor Display?
9 messages in this thread
I just tried to run the Meshpaint demo but got an error message.. "Meshpaint 3D
requires a truecolor display". What is a truecolor display? I've been using
3DS without this error message for 3 years, what do I need? Thanks.
-James Franssen
James,
>> "Meshpaint 3D requires a truecolor display". What is a truecolor display? <<
sounds like you'll need to run your main-display in a true-colour (16.7 million
colours) mode. Run 3ds vibcfg and see if your card supports such a mode for
main-display. You'll need 2mb of VRAM/DRAM on your display card to get
800x600x16.7m colours, although you might get away with 64k colours if you only
have 1mb VRAM/DRAM.
>> You'll need 2mb of VRAM/DRAM on your display card to get 800x600x16.7m
colours, although you might get away with 64k colours if you only have 1mb
VRAM/DRAM. <<
On one computer I have a Paradise video card, on the other I have an STB
TL14:Powergraph VGA (whatever that is). When I type MSD should I be looking for
the video card to see what I have for a Truecolor Display? Neither computer
will run Meshpaint. Thanks.
-James Franssen
James, Don't use MSD. Just enter 3DS VIBCFG and see what the settings are for
your video card. Most likely you've got the Main Display configured for 256
colors. Which is great as far as speed, but unfortunately some of the newer
IPAS routines like Mirage, LenzFX, and Meshpaint 3D require that you have at
least a HI-color mode set up. (64K colors) Using the Vibrant config program
just TAB down to the settings for Main Display and you will hopefully just be
able to select a HI-color or True color mode. Since your materials editor
should be configured for HI or true color, just examine what it's set to and go
from there. Should be a painless process.
DM
DM
David,
You are correct. MeshPaint won't run it 8 bit mode. However, it is possible to
run it in 16 bit mode (32,000 colors).
Brent
Same thing happened to me. You can get away with 64k colors on the main
display.
Ed
>> You can get away with 64k colors on the main display. <<
I don't know how to do that 🙁
-James Franssen
go into the vibrant display dialog by using 3ds vibcfg command. In the main
display config area the drivers that vibrant can emulate are listed if you
"enter " while the .current driver is highlighted. If your display card is
capable of 64k or 16m colors there should be a driver listed that will enable
that many colors.
Ed
James,
For the Meshpaint Demo, I used my Mat. Ed. module to "play around" with the
demo. Set MP3D_I.PXP as a user program in your 3DS.SET file, and then
acivate with the pull-downs. As a temporary setup, it works fine to
evaluate the program. (which is pretty neat!)
Hope this helps,
Marty