CompuServe Thread

#Truecolor Display?

9 messages in this thread
#160939From: James FranssenMar 26, 1995 1:47 AM
I just tried to run the Meshpaint demo but got an error message.. "Meshpaint 3D requires a truecolor display". What is a truecolor display? I've been using 3DS without this error message for 3 years, what do I need? Thanks. -James Franssen
#160941From: MARTIN G FOSTERMar 26, 1995 2:35 AM
James, >> "Meshpaint 3D requires a truecolor display". What is a truecolor display? << sounds like you'll need to run your main-display in a true-colour (16.7 million colours) mode. Run 3ds vibcfg and see if your card supports such a mode for main-display. You'll need 2mb of VRAM/DRAM on your display card to get 800x600x16.7m colours, although you might get away with 64k colours if you only have 1mb VRAM/DRAM.
#161032From: James FranssenMar 26, 1995 9:40 PM
>> You'll need 2mb of VRAM/DRAM on your display card to get 800x600x16.7m colours, although you might get away with 64k colours if you only have 1mb VRAM/DRAM. << On one computer I have a Paradise video card, on the other I have an STB TL14:Powergraph VGA (whatever that is). When I type MSD should I be looking for the video card to see what I have for a Truecolor Display? Neither computer will run Meshpaint. Thanks. -James Franssen
#161057From: david W. mennenohMar 26, 1995 11:38 PM
James, Don't use MSD. Just enter 3DS VIBCFG and see what the settings are for your video card. Most likely you've got the Main Display configured for 256 colors. Which is great as far as speed, but unfortunately some of the newer IPAS routines like Mirage, LenzFX, and Meshpaint 3D require that you have at least a HI-color mode set up. (64K colors) Using the Vibrant config program just TAB down to the settings for Main Display and you will hopefully just be able to select a HI-color or True color mode. Since your materials editor should be configured for HI or true color, just examine what it's set to and go from there. Should be a painless process. DM DM
#161284From: BRENT W. MALNACKMar 28, 1995 9:07 AM
David, You are correct. MeshPaint won't run it 8 bit mode. However, it is possible to run it in 16 bit mode (32,000 colors). Brent
#160982From: EDWARD HARVEYMar 26, 1995 1:53 PM
Same thing happened to me. You can get away with 64k colors on the main display. Ed
#161033From: James FranssenMar 26, 1995 9:40 PM
>> You can get away with 64k colors on the main display. << I don't know how to do that 🙁 -James Franssen
#161068From: EDWARD HARVEYMar 27, 1995 1:21 AM
go into the vibrant display dialog by using 3ds vibcfg command. In the main display config area the drivers that vibrant can emulate are listed if you "enter " while the .current driver is highlighted. If your display card is capable of 64k or 16m colors there should be a driver listed that will enable that many colors. Ed
#161319From: Marty FeldhausMar 28, 1995 12:07 PM
James, For the Meshpaint Demo, I used my Mat. Ed. module to "play around" with the demo. Set MP3D_I.PXP as a user program in your 3DS.SET file, and then acivate with the pull-downs. As a temporary setup, it works fine to evaluate the program. (which is pretty neat!) Hope this helps, Marty