CompuServe Thread

#Meshpaint Brushsize?

2 messages in this thread
#161529From: ALAN IGLESIASMar 29, 1995 11:25 AM
Gary, Brent and I discussed this while I was using a beta version, and it seems that a single map/coordinates-per-object is going to be somewhat of a limitation at this point. I just wanted to point out that, with a little forethought, I was able to "build" a complex object piece by piece, each with it's own coordinates and Meshpaint-produced map. Then the pieces can be brought together and detached into a single object. (try this, David, and see if it doesn't work for you) This is a very do-able work-around for most cases. But like many others, I'd love to see Meshpaint support multiple mapping coordinates simultaneously. FWIW, -Alan
#161684From: David StinnettMar 30, 1995 3:43 AM
>>with a little forethought, I was able to "build" a complex object… Hey, If I'm paying this much for the software, I shouldn't have to THINK, that's what COMPUTERS are for!!!… oops. sorry. <g> … and for my next trick, I'm going to chew gum and model at the same time. David P.S. even with the mapping limitation, it's still a very cool program, and hopefuly will get better.