Gary, Brent and I discussed this while I was using a beta version, and it seems
that a single map/coordinates-per-object is going to be somewhat of a
limitation at this point. I just wanted to point out that, with a little
forethought, I was able to "build" a complex object piece by piece, each with
it's own coordinates and Meshpaint-produced map. Then the pieces can be brought
together and detached into a single object. (try this, David, and see if it
doesn't work for you)
This is a very do-able work-around for most cases. But like many others, I'd
love to see Meshpaint support multiple mapping coordinates simultaneously.
FWIW,
-Alan
>>with a little forethought, I was able to "build" a complex object…
Hey, If I'm paying this much for the software, I shouldn't have to
THINK, that's what COMPUTERS are for!!!… oops. sorry. <g>
… and for my next trick, I'm going to chew gum and model at the same
time.
David
P.S. even with the mapping limitation, it's still a very cool program, and
hopefuly will get better.