CompuServe Thread

GARBLED MSG

2 messages in this thread
#11112From: TIM JENISONMar 10, 1986 7:13 PM
Satan's Hollow had some pretty evil sounds! Did see Solarfox, Can't remember it too well, tho. Tim Skelly wrote Reactor and … oh cripes. What was that one where the little guy hops around on a pyramid? Q-bit! I thought he was with techstar. Oh…Oh… No , that was Mylstar. Sorry. A mind is a terrible thing to lose. On Galaga, the three Z-80's each had local memory, But each had a set of bus tranceivers to talk to each other. 6809's would have been great there. How would you compare your program with Wintek? What features are better/worse/different?
#11337From: Ben BlishMar 12, 1986 11:02 PM
Tim; game stuff, yeah. PCLO beats the …. out of the Wintek program. Works the same way, with a zillion more features, a BUNCH faster, tons more convienient, etc, etc. Plus things like silkscreen, >2 layer capability, more than 1 type pad (heh heh heh…) Of course, you can't be too hard on the guys at Wintek; After all it was a (cough, choke) IBM pc they implemented it on… probably all in high level language, by it's performance. All of PCLO's routing and edit functions, as well as the display, are in 68000 machine language. 'c' is used to interface to Intuition, run menus, things like that. We have edit features like exchange between layers, flip, rotate, move, copy, delete, spread… preformed items DIP SIP PINGRID, item libraries; full display control, window memories, the ability to highlight and follow traces all over the layer; plenty more good stuff like that, plus we do everything that SmartWork(tm) does (on impulse power) at Warp two… we'll make warp ten later. Anyway, I delight in comparing it to the Wintek… can you tell???