GARBLED MSG
2 messages in this thread
Satan's Hollow had some pretty evil sounds! Did see Solarfox, Can't remember it
too well, tho. Tim Skelly wrote Reactor and … oh cripes. What was that one
where the little guy hops around on a pyramid? Q-bit! I thought he was with
techstar. Oh…Oh… No , that was Mylstar. Sorry. A mind is a terrible thing
to lose. On Galaga, the three Z-80's each had local memory, But each had a set
of bus tranceivers to talk to each other. 6809's would have been great there.
How would you compare your program with Wintek? What features are
better/worse/different?
Tim; game stuff, yeah. PCLO beats the …. out of the Wintek program. Works
the same way, with a zillion more features, a BUNCH faster, tons more
convienient, etc, etc. Plus things like silkscreen, >2 layer capability, more
than 1 type pad (heh heh heh…) Of course, you can't be too hard on the guys
at Wintek; After all it was a (cough, choke) IBM pc they implemented it on…
probably all in high level language, by it's performance. All of PCLO's
routing and edit functions, as well as the display, are in 68000 machine
language. 'c' is used to interface to Intuition, run menus, things like that.
We have edit features like exchange between layers, flip, rotate, move, copy,
delete, spread… preformed items DIP SIP PINGRID, item libraries; full
display control, window memories, the ability to highlight and follow traces
all over the layer; plenty more good stuff like that, plus we do everything
that SmartWork(tm) does (on impulse power) at Warp two… we'll make warp ten
later. Anyway, I delight in comparing it to the Wintek… can you tell???