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#WyndWalker

33 messages in this thread
#15134From: Electronic ArtsApr 17, 1986 7:31 PM
I'd like to thank you guys for being so conscientious about PD vs. non-PD. If only all BBS's were such. Lately, we have begun re-emphasizing the importance of user education in the Software Theft Protection Wars. PLEASE tell the guy who gave you Wyndwalker that he is probably helping deprive an author of needed royalties. Now, my next question: do you folks have any good suggestions on how we, (EA), can best achieve this objective. How do we get this message to the users of not just Amigas (who are, on the whole, a pretty mature bunch), but to c64 and Apple users as well. Our attitudes on STP have historically stemmed from the beating we have taken from Apple II, c64 and Atari 800 pirates. How do we let them know the harm they do?? Thanks for your input. Jeff J. – EA
#15146From: Chris RowleyApr 17, 1986 9:27 PM
As a person involved in computer retailing (I'm Manager of Customer Support at ComputerLand in Rockville, MD), and IBM and Amiga owner, and a sysop of a bulletin board that harbors many computer users, I have a good feel for the attitudes of many bunches of "generic" computer users. The teenage Apple user is your biggest concern: his parents bought him this machine and his friend showed him all sorts of neat games. Are his parents gonna shell out more money on this stuff? The Apple has too big of an installed base to fix this problem. Here you need to maintain cost levels and improve packaging, the way Infocom has. I like EA's packaging, it is very friendly and colorful, but NOT necessary. Infocom manuals are filled with entertaining reading and sidebars, much like Beagle Bros. utilities which most Apple owners BUY just to have the hilarious manuals (I don't even have an Apple, but I own 9 Beagle Bros. programs that I bought when I used an Apple at school. I still take the manuals out to read. My favorite line: "Cassette User's Tip of the Week: Buy a Disk Drive"). Make the buyer WANT and NEED the manual. Make the manuals longer, with humorous and helpful information that is good reading. Not knowing many Commodore 64 owners, I can't categorize them as well, except to say is that they were cheap in the first place, and correcting this deficiency is hard if not impossible. Beyond what I recommended above, lower pricing might help. Same with Atari. One final note: GIVE UP COPY-PROTECTION! It doesn't work, it only makes the user feel spited, that you don't trust him to make moral decisions, which you don't, so he copies the program to say 'nyah!' to you. No copy-protection says, 'Hey, you're human, and hopefully you'll see the effort put into this product and protect our investment'. You're also making his or her life easier by allowing an easy archival, plus then he could run the program from the hard disk and not have to have originals lying about. Or he could format a disk and put three or four programs and write his own menu so one disk
#15217From: Steven BennettApr 18, 1986 9:02 AM
Hear, Hear! While I am very careful not to give copies away of commercial software (and am as careful not to accept such, which has confused some friends who do not feel the way I do…) I *do* get annoyed at copy protection schemes. If they were unbreakable, I could understand their use, but, so far as I know, not a single program has been released on the Amiga which has copy protection which can't be broken by programs already on the market. I don't distribute copies, but I sure as *&^%$ want to be able to make an archive copy. I *never* use originals. –>Steve Bennett
#15217From: Steven BennettApr 18, 1986 9:02 AM
Hear, Hear! While I am very careful not to give copies away of commercial software (and am as careful not to accept such, which has confused some friends who do not feel the way I do…) I *do* get annoyed at copy protection schemes. If they were unbreakable, I could understand their use, but, so far as I know, not a single program has been released on the Amiga which has copy protection which can't be broken by programs already on the market. I don't distribute copies, but I sure as *&^%$ want to be able to make an archive copy. I *never* use originals. –>Steve Bennett
#15146From: Chris RowleyApr 17, 1986 9:27 PM
As a person involved in computer retailing (I'm Manager of Customer Support at ComputerLand in Rockville, MD), and IBM and Amiga owner, and a sysop of a bulletin board that harbors many computer users, I have a good feel for the attitudes of many bunches of "generic" computer users. The teenage Apple user is your biggest concern: his parents bought him this machine and his friend showed him all sorts of neat games. Are his parents gonna shell out more money on this stuff? The Apple has too big of an installed base to fix this problem. Here you need to maintain cost levels and improve packaging, the way Infocom has. I like EA's packaging, it is very friendly and colorful, but NOT necessary. Infocom manuals are filled with entertaining reading and sidebars, much like Beagle Bros. utilities which most Apple owners BUY just to have the hilarious manuals (I don't even have an Apple, but I own 9 Beagle Bros. programs that I bought when I used an Apple at school. I still take the manuals out to read. My favorite line: "Cassette User's Tip of the Week: Buy a Disk Drive"). Make the buyer WANT and NEED the manual. Make the manuals longer, with humorous and helpful information that is good reading. Not knowing many Commodore 64 owners, I can't categorize them as well, except to say is that they were cheap in the first place, and correcting this deficiency is hard if not impossible. Beyond what I recommended above, lower pricing might help. Same with Atari. One final note: GIVE UP COPY-PROTECTION! It doesn't work, it only makes the user feel spited, that you don't trust him to make moral decisions, which you don't, so he copies the program to say 'nyah!' to you. No copy-protection says, 'Hey, you're human, and hopefully you'll see the effort put into this product and protect our investment'. You're also making his or her life easier by allowing an easy archival, plus then he could run the program from the hard disk and not have to have originals lying about. Or he could format a disk and put three or four programs and write his own menu so one disk
#15180From: william holtApr 18, 1986 12:15 AM
I am not unsympathetic with software-authors plight vis-a-vis piracy but find copy-protection frustrating when trying to make my own back-ups. I have a nephew with an Apple ][ that is the kind of kid EA complains about. He has a whole box of pirate disks, but no documents, and half won't run. Is he really harming anybody? He is not copying instead of buying–he wouldn't be buying all those programs no matter what. A devils advocate might eargue that he might get interested enuf in a pirate version to but the real thing! How much do software firms lose to teenagers like this, and how much do they lose to big firms with multiple copies of expensive programs? Software firms need to balance this kind of "loss" (a sale that probably wouldn be made anyway) against the ill-will that is obviously generated by copyprotection. I realize this horse has been beat to death, but honest buyers are being penalized.
#15228From: Electronic ArtsApr 18, 1986 11:45 AM
Yes, but those kids who just collect become sources for people who WOULD have otherwise bought programs. Also, they sell the parameters for their cracks to people like Central Point Software. Then, any idiot can buy the latest rev of Copy II Plus and start distributing free copies of our software. Those kids do hurt, if only indirectly. Jeff J. – EA
#15388From: Nick FrabottaApr 19, 1986 5:43 PM
You guys have got to realize one thing (at least about large corporations pirating software,) is that we need documentation, too, in general, and sometimes it's just cheaper buy a bunch of copies of the software. That way we have manuals and other documentation that everybody has near them. It makes things a lot more efficient that way. Yeah, it's true that Joe in the next office might just take a copy of my software (not that I would actually *GIVE* a copy to someone………) but at least Joe can run 'next door' to get the manual if me needs it. But what if I need it in the mean time? We lose efficiency. I'd just rather buy more copies. Now, if you're talking games that don't even require someone with a brain, much less a manual, I don't really know what the answer is. Do you price your sofware a little higher to cover your losses? That, to me, seems only more inviting to people pirating software. Do you lower, so people (there was a 'price it' missing before the 'lower') will say "AHHH, I'll just order the thing, but I'll use Joe's pirated copy until I get mine."? Do you make your software a 'little' more difficult to use, just enough to the person *NEEDS* a manual there? Yeah, he *CAN* copy one if need be, but it's a royal P.I.T.A. to do with the off-sized manuals that seem to be the rage now adays…
#15388From: Nick FrabottaApr 19, 1986 5:43 PM
You guys have got to realize one thing (at least about large corporations pirating software,) is that we need documentation, too, in general, and sometimes it's just cheaper buy a bunch of copies of the software. That way we have manuals and other documentation that everybody has near them. It makes things a lot more efficient that way. Yeah, it's true that Joe in the next office might just take a copy of my software (not that I would actually *GIVE* a copy to someone………) but at least Joe can run 'next door' to get the manual if me needs it. But what if I need it in the mean time? We lose efficiency. I'd just rather buy more copies. Now, if you're talking games that don't even require someone with a brain, much less a manual, I don't really know what the answer is. Do you price your sofware a little higher to cover your losses? That, to me, seems only more inviting to people pirating software. Do you lower, so people (there was a 'price it' missing before the 'lower') will say "AHHH, I'll just order the thing, but I'll use Joe's pirated copy until I get mine."? Do you make your software a 'little' more difficult to use, just enough to the person *NEEDS* a manual there? Yeah, he *CAN* copy one if need be, but it's a royal P.I.T.A. to do with the off-sized manuals that seem to be the rage now adays…
#15228From: Electronic ArtsApr 18, 1986 11:45 AM
Yes, but those kids who just collect become sources for people who WOULD have otherwise bought programs. Also, they sell the parameters for their cracks to people like Central Point Software. Then, any idiot can buy the latest rev of Copy II Plus and start distributing free copies of our software. Those kids do hurt, if only indirectly. Jeff J. – EA
#15180From: william holtApr 18, 1986 12:15 AM
I am not unsympathetic with software-authors plight vis-a-vis piracy but find copy-protection frustrating when trying to make my own back-ups. I have a nephew with an Apple ][ that is the kind of kid EA complains about. He has a whole box of pirate disks, but no documents, and half won't run. Is he really harming anybody? He is not copying instead of buying–he wouldn't be buying all those programs no matter what. A devils advocate might eargue that he might get interested enuf in a pirate version to but the real thing! How much do software firms lose to teenagers like this, and how much do they lose to big firms with multiple copies of expensive programs? Software firms need to balance this kind of "loss" (a sale that probably wouldn be made anyway) against the ill-will that is obviously generated by copyprotection. I realize this horse has been beat to death, but honest buyers are being penalized.
#15220From: Steven BennettApr 18, 1986 9:30 AM
Actually… My qualms about pirating come from the fact that I am a developer myself, and I know that *I* wouldn't like it if one of my programs which I intended to market was being passed around all over the place. Unfortunately, most of the public has no such incentive. Pirating (and here I'm not referring to mass pirating, but the daily little stuff of passing things to friends, which probably hurts more) is not considered socially unacceptable yet, and I am truthfully at a loss for any idea as to how to make it so. Making it illegal has never been a good enough deterrent. The people have to believe its a baaaad thing to do. –>Steve Bennett
#15229From: Electronic ArtsApr 18, 1986 11:47 AM
You hit the nail on the head. Casual copying of software, just like taping cassettes of albums for friends, is what REALLY hurts. Nobody who does it seems to realize that it IS stealing. How do we let them know?? Jeff J. – EA
#15663From: Larry BlaylockApr 21, 1986 3:59 PM
Not that this hasn't been touched on before, but you don't need to make it difficult to steal your software…just impractical. Do you catch the difference? And you need to quit pissing off the Honest majority. If these are your goals, then I have a few suggestions. If instead, you want to make copying impossible, your framing the problem wrong. This is just an example. If I'm in a corproate enviroment, then copying software is a snap. BECAUSE (with Lotus as a example) I would have access to a real manual. BUT if I'm an individual user, NOWAY can I afford to have the documentation copied. Why do you think that BORLAND has so little problem with piracy? Because you want or need the Doc's, and the stuff is so damn affordable anyway. The biggest reason I don't copy software is that I write it. The second biggest reason is that for most things, it would be impractical anyway (moral stance aside). God I hate CP discussions. BTW I appreciate the support that EA has given the Amiga.
#15663From: Larry BlaylockApr 21, 1986 3:59 PM
Not that this hasn't been touched on before, but you don't need to make it difficult to steal your software…just impractical. Do you catch the difference? And you need to quit pissing off the Honest majority. If these are your goals, then I have a few suggestions. If instead, you want to make copying impossible, your framing the problem wrong. This is just an example. If I'm in a corproate enviroment, then copying software is a snap. BECAUSE (with Lotus as a example) I would have access to a real manual. BUT if I'm an individual user, NOWAY can I afford to have the documentation copied. Why do you think that BORLAND has so little problem with piracy? Because you want or need the Doc's, and the stuff is so damn affordable anyway. The biggest reason I don't copy software is that I write it. The second biggest reason is that for most things, it would be impractical anyway (moral stance aside). God I hate CP discussions. BTW I appreciate the support that EA has given the Amiga.
#15229From: Electronic ArtsApr 18, 1986 11:47 AM
You hit the nail on the head. Casual copying of software, just like taping cassettes of albums for friends, is what REALLY hurts. Nobody who does it seems to realize that it IS stealing. How do we let them know?? Jeff J. – EA
#15220From: Steven BennettApr 18, 1986 9:30 AM
Actually… My qualms about pirating come from the fact that I am a developer myself, and I know that *I* wouldn't like it if one of my programs which I intended to market was being passed around all over the place. Unfortunately, most of the public has no such incentive. Pirating (and here I'm not referring to mass pirating, but the daily little stuff of passing things to friends, which probably hurts more) is not considered socially unacceptable yet, and I am truthfully at a loss for any idea as to how to make it so. Making it illegal has never been a good enough deterrent. The people have to believe its a baaaad thing to do. –>Steve Bennett
#15222From: John FoustApr 18, 1986 9:58 AM
EA: I work for a company that marketed a very popular line of C-64 products, while that market lasted. I think that market collapsed because people started pirating software, as soon as they opened their machines at Christmas time, and a neighborhood pirate came over with a copy program. I went to a local C64 user group meeting, and many of the people there were discussing pirating software. I even overheard people discussing pirating my company's programs, and selling them for $5 a crack – really petty stuff. . I think the arguments that copy-protection wastes programming time are true. I did alot of the work copy-protecting our IBM MIDI software, with a dongle. It took a lot of time and software work, but the product is very effectively protected. I don't think it can be cracked. . If you guys REALLY want to protect your software, then do it right. Don't dink around with software methods, because you'll always be one step behind the nibble copiers. I blew my Deluxe Paint disk by accidentally writing to it, so now you want me to give you another $20 for a real, unprotected copy? . Get hardware dongles, and ignore all the user flack, and you'll probably lose money and sales, but you won't get pirated. Otherwise, don't bother with protection, educate people against piracy with a 5-cent flyer inside your product, enhance the value of the software with a good, necessary manual, like Infocom, and consider the pirated software a loss-leader.
#15230From: Electronic ArtsApr 18, 1986 11:50 AM
We ARE starting to put items in our packages that will be needed for play, and we will be improving our manuals to make the whole package more valuable to users. Dongles, on the other hand, are too expensive when we are trying to lower the prices of game software. Jeff J. – EA
#15230From: Electronic ArtsApr 18, 1986 11:50 AM
We ARE starting to put items in our packages that will be needed for play, and we will be improving our manuals to make the whole package more valuable to users. Dongles, on the other hand, are too expensive when we are trying to lower the prices of game software. Jeff J. – EA
#15259From: Chris RowleyApr 18, 1986 8:03 PM
I certainly can copy your product: I use Central Point's COPY II PC OPTION BOARD and can copy anything as much as I want. Why double the size of your code and development time to stifle pirates for a week or two? Be honest to your audience, morality is dictated by us all and the few bad apples [no pun intended] can be weeded out. Chris
#15278From: Bela Lubkin/SysopApr 18, 1986 9:18 PM
Last I heard, the option board didn't come with a matter duplicator with which to copy the dongle. I'm sure John's program could be cracked so as to skip the dongle test, but the option board won't do that… – Bela
#15278From: Bela Lubkin/SysopApr 18, 1986 9:18 PM
Last I heard, the option board didn't come with a matter duplicator with which to copy the dongle. I'm sure John's program could be cracked so as to skip the dongle test, but the option board won't do that… – Bela
#15259From: Chris RowleyApr 18, 1986 8:03 PM
I certainly can copy your product: I use Central Point's COPY II PC OPTION BOARD and can copy anything as much as I want. Why double the size of your code and development time to stifle pirates for a week or two? Be honest to your audience, morality is dictated by us all and the few bad apples [no pun intended] can be weeded out. Chris
#15265From: Brian NiessenApr 18, 1986 8:27 PM
John, and others, I can vouch for the Piracy hurting the author. A couple of friends wrote a program for John's company, and they are now programming great stuff, BUT not for the consumers anymore, they are doing _custom_ programming. What a loss to the consumer software world, they were great. Bri
#15265From: Brian NiessenApr 18, 1986 8:27 PM
John, and others, I can vouch for the Piracy hurting the author. A couple of friends wrote a program for John's company, and they are now programming great stuff, BUT not for the consumers anymore, they are doing _custom_ programming. What a loss to the consumer software world, they were great. Bri
#15390From: Nick FrabottaApr 19, 1986 6:09 PM
You can't even protect from hardware schemes. A long time ago I designed and built a ROM emulator for the original Atari game system. We just plugged into the cartridge slot with a ribbon cable to a board with one chip and a ZIF socket on it to contain an EPROM. Then everybody in the 'club' just copyied each others ROMs to their own EPROMs and away we went. I've never even owned an Atari! A friend of mine found one in pieces on his front lawn and we fixed it. Then the subject came up and I said 'Gee, that'll be a snap!' and we built it. I'm just trying to emphasize, hardware-wize they'll build something -most of the time it'll be CHEAP and EASY. Software-wize it's a snap. The Digital PROfessional series has a serial number in hardware, there is a system call to get the serial number. Most protected software uses this system call to double check if it's running on the right machine. I simply patched the get-serial-number system call to return a 'company-wide' standard serial number. This only makes things easier for us internally -we produce 'copy-protected' software for the PRO, but we can use the same copy of software on any machine. Nobody *EVER* does it with outside software tho…….
#15390From: Nick FrabottaApr 19, 1986 6:09 PM
You can't even protect from hardware schemes. A long time ago I designed and built a ROM emulator for the original Atari game system. We just plugged into the cartridge slot with a ribbon cable to a board with one chip and a ZIF socket on it to contain an EPROM. Then everybody in the 'club' just copyied each others ROMs to their own EPROMs and away we went. I've never even owned an Atari! A friend of mine found one in pieces on his front lawn and we fixed it. Then the subject came up and I said 'Gee, that'll be a snap!' and we built it. I'm just trying to emphasize, hardware-wize they'll build something -most of the time it'll be CHEAP and EASY. Software-wize it's a snap. The Digital PROfessional series has a serial number in hardware, there is a system call to get the serial number. Most protected software uses this system call to double check if it's running on the right machine. I simply patched the get-serial-number system call to return a 'company-wide' standard serial number. This only makes things easier for us internally -we produce 'copy-protected' software for the PRO, but we can use the same copy of software on any machine. Nobody *EVER* does it with outside software tho…….
#15681From: scott drysdaleApr 21, 1986 8:42 PM
dongles suck. i can't imagine why i'd want to be not only swapping disks around as well as plugging and unpluggin things from various ports on my machine constantly. also, dongles are pretty easy to figure out. sure, they're probably beyond the range of the 14 year olds, but how many of those types own amigas, anyway? i actually enjoy figuring dongles out. classic black box problem! –Scotty
#15775From: John FoustApr 22, 1986 9:25 AM
I agree, dongles suck. You realize I didn't like the idea of dongles for our product, a MIDI music system for the IBM, called Ensemble. It was a management decision, not mine. The program requires a MPU-401 card for MIDI, and our dongle is a pass-through type, so it doesn't fall under the usual "what will I do with N dongles, and N-1 ports" argument. We did have trouble with them, much more than they were worth, I believe. The garage-shop that made them set the whole thing in epoxy, and the first run was ruined because the goop ran through the back of the DB-25, and filled the pins. And that was only the beginning… Then the dongle was too heavy, and fell off the connector. Then the contact would break, and blow a $200 card. Nasty!
#15775From: John FoustApr 22, 1986 9:25 AM
I agree, dongles suck. You realize I didn't like the idea of dongles for our product, a MIDI music system for the IBM, called Ensemble. It was a management decision, not mine. The program requires a MPU-401 card for MIDI, and our dongle is a pass-through type, so it doesn't fall under the usual "what will I do with N dongles, and N-1 ports" argument. We did have trouble with them, much more than they were worth, I believe. The garage-shop that made them set the whole thing in epoxy, and the first run was ruined because the goop ran through the back of the DB-25, and filled the pins. And that was only the beginning… Then the dongle was too heavy, and fell off the connector. Then the contact would break, and blow a $200 card. Nasty!
#15681From: scott drysdaleApr 21, 1986 8:42 PM
dongles suck. i can't imagine why i'd want to be not only swapping disks around as well as plugging and unpluggin things from various ports on my machine constantly. also, dongles are pretty easy to figure out. sure, they're probably beyond the range of the 14 year olds, but how many of those types own amigas, anyway? i actually enjoy figuring dongles out. classic black box problem! –Scotty
#15222From: John FoustApr 18, 1986 9:58 AM
EA: I work for a company that marketed a very popular line of C-64 products, while that market lasted. I think that market collapsed because people started pirating software, as soon as they opened their machines at Christmas time, and a neighborhood pirate came over with a copy program. I went to a local C64 user group meeting, and many of the people there were discussing pirating software. I even overheard people discussing pirating my company's programs, and selling them for $5 a crack – really petty stuff. . I think the arguments that copy-protection wastes programming time are true. I did alot of the work copy-protecting our IBM MIDI software, with a dongle. It took a lot of time and software work, but the product is very effectively protected. I don't think it can be cracked. . If you guys REALLY want to protect your software, then do it right. Don't dink around with software methods, because you'll always be one step behind the nibble copiers. I blew my Deluxe Paint disk by accidentally writing to it, so now you want me to give you another $20 for a real, unprotected copy? . Get hardware dongles, and ignore all the user flack, and you'll probably lose money and sales, but you won't get pirated. Otherwise, don't bother with protection, educate people against piracy with a 5-cent flyer inside your product, enhance the value of the software with a good, necessary manual, like Infocom, and consider the pirated software a loss-leader.