I have a little experience with SHADE/Renderman & none with 3D Studio. I
have two questions:
Are either of these products sensitive to the "orientation" of surface
normals? In other words, give a surface defined in 3D space, do either of
these packages "care" if the surface normal is pointing "toward or away"
from me?
If "yes", could I assume that a routine that "aligns" and/or "reverses"
surface normals for a mesh would be useful?
Ang