#Turbo Silver
7 messages in this thread
Greg, I have been trying to get up to speed on Turbo for the last 3 days. I
hadn't used Silver for about 4 months so I reread the original manual with
the 1.1 update and the turbo update. Unfortunately I'm still lost in some
areas. Does grouping still work? I can't seem to get a line connected from
the hotspots of objects that are suppose to be grouped. Is it possible they
are grouped for translations etc. but no longer show the purple line?
I am still mystified by the wrapping IFF files. Since you have alot of
experience in this area could you EMail me the procedure?
The animation functions work fine. Following paths and designating parents
and offspring is a bit easier to understand than it is in Animate3d. There is
no real key frame animation for metmorphosing objects which is present in
Animate.
I am really excited by the claimed increased tracing times in silver. The
availability of Foust's conversion program will make it easier for me to
obtain heads and eyes from those I have from sculpt. I have made some nice
animations of eye movements with sculpt and animate which I will upload one
day ( once I figure out the upload procedure). Best regards, Shalom/ex
Shalom, the old docs won't help much if any for use with Turbo Silver. I
have not received an "official" Turbo Silver so I don't know what docs were
included. By official I mean a Final Release Version, I'm still using the
last of the beta's. Nevertheless, this is the procedure for grouping:
Press on the <Shift> key to enter Multi-Pick mode. While holding down the
<shift> key, select the Parent object you desire first, then any children you
desire for that object. They will ALL become selected, so you know they are
chosen. Release the <shift> key when you have no more objects to group. All
is left now is to select GROUP (RAmiga-G), the lines will be drawn to connect
children to parent.
Right, there is no morphing of objects. The only things that can be
controlled are movements, rotations, and scale (relative or absolute).
I will Email you information on mapping IFF pics correctly. It's very easy
once you understand how to use the WRAP/FLAT-X/Z attributes.
Yes, I was impressed with the speed increase very much. For example, I
rendered a Robot Arm and hand, a toolbox, and a monkey wrench, using
Interlaced Overscan Ham, in 2 hours 7 minutes. I have also succesfully used
Vscape objects in Silver also.
If you have any further questions, don't hesitate to ask. There are many
differences in Turbo Silver, and many time-saving techniques that I have
found. I would be more than happy to share them.
Regards, GreG
Thanks for the speedy response (as usual). I spoke to Mike (from Impulse)
today and he was extrememly helpful. My problem in grouping was chosing
RAmiga-G before selcting the objects (as instructed in the first Silver
manual). There was no mention of the changed procedure in the new manual. I
agree with Mike that the best way to teach people how to use graphic and
animation software on the Amiga is through teaching Videos (either tape or on
the Amiga). Difficult concepts that are alomost impossible to understand
from a manual become rather simple when shown by a knowledgable user.
Again thanks for the Email on IFF mapping. I tried several times today with
no luck until I re-read your message. I think I understand it now and will
try again.
I will definitly pick your brain on this program. I really like it now and
think the user interface is neater than Sculpt animate.
Thanks for the help.
Shalom
Glad to be of help Shalom. Yes, they are very helpfull there at Impulse. If
you have any more questions, feel free to ask. You will also be pleased to
know that your Sculpt creations will be able to be ported to Silver in the
future.
Regards, GreG
Greg, I finally suceeded in mappping the tile texture IFF file to a sphere!
Now I need to experiment with diferrent sizes for the axis and different
kinds of wraps. So far I've only used flat x and flat z. Do you have any
suggestions on how to control the size and ratios of the IFF picture by
selecting the appropiate dimensions of the axis?
Regards, Shalom
GreG,
I have had little luck with Turbo Silver. I find it crashing inexplicably
and often. For some reason, I haven't got color to stick onto "Custom"
objects. The additions to the shape editor have a real "tacked on" feel to
them, and building a free-form object is much, much more painful here than in
S3d. The manual has continued in its non-technical style, with many typos and
poor editorial decisions. Impulse mailed, as a favor, an index to the freshly
out of date manual as a gift. Well, they Do try harder… and their digitizer
sounds good… but I was hoping I'd eventually get something stable enough to
work with. Are you sure it doesn't morph? what other reason for the obscure
"Point ordering" function, other than to synchronize point numbers for
morphing? Many questions could ba answered by simply uploading a
complete,non-trivial example of a silver animation .Cel series (I think it's
.Cel. This too was never documented.)
The unconverted JHHLowengard
Shalom, some further thoughts on grouping. If you merely want to attach
several objects to form one object, you can do so. The only difference here
is that you will NOT be able to manupulate the sub-parts of the object, nor
will you be able to un-attach them easily. The funtion I am referring to is
JOIN. It works the same way as GROUP does. Keep in mind that with JOIN, the
first object you select will keep it's AXIS, while the rest will lose it, and
become one with the first. This is ideal for creating single large and
complex objects, from smaller and simpler ones.
GreG