#VTR control
3 messages in this thread
Gary. Perhaps I've missed this somewhere or my DiaQuest drivers are not up
to date. Is there a way of setting the unthread time for the VTR thru
3DS.SET? I currently set my preroll times (at least 3-5 secs) from DOS and
that works very smoothly after setting the inpoint from the VTR control
popup. What I'm missing is a way to unthread the machine for long (very
long renders).
I seem to remember reading something about this in a prior thread here
however, I can't find the text in last night's capture file. Do I set the
thread time from DOS or internally (or have I missed another command
somewhere?) As usual, thanx – Greg BTW: The VTR I'm on at the moment (here
at the house) is a Sony VO-5850. I'll be using a BVU-800 on the weekend…
Hope I have better luck with that unit. (I don't remember the VO-5850 being
this tempermental before, then again this one is fairly beat…)
I know it's in the manual somewhere (the Diaquest manual) but I can't seem
to find a reference to park points/unthread other than the standbyoff
setting… (Oh yes, it's a DQ-50P controller). – gl
Diaquest recommends setting the unthread time from either the front-panel
of your VTR or via their copycom utility. Please contact them for specific
information about your particular VTR.
– G
Gary… I spoke with Diaquest a little earlier. Yes, you can use the
copycom utility from DOS (or any other parameters set in DOS will be
`passed-through' to 3DS's VTR control (like the pre-roll functions I
mentioned in the earlier post). Most VTRs have a `slack-tension' timeout
built into them (usually after 3 minutes or so). Diaquest confirmed that it
is better to just have any deck in the slack-tension mode (even for long
frame renders) than to unthread/rethread per each frame (less wear on the
transport mechanism, as I'd suspected).
As I mentioned, I'll be testing 3DSr2 with a serial RS-422 deck (vs the
Sony VO-5850 deck, which is a parallel unit), using the SoftVTR program and
a BVU-800. Will let you know how this fares also.
Thanx for the feedback. – Greg