CompuServe Thread

#Pivot Point?

5 messages in this thread
#95295From: Jerry C. BensonApr 3, 1994 11:05 PM
Is there a way to make an array of objects with the pivot point somewhere besides the default point without having to manually move the pivot point in each object to the new location? Would appreciate any insight you might shed. Jerry
#95299From: Martin EnthedApr 4, 1994 12:22 AM
<<Is there a way to make an array of objects with the pivot point somewhere besides the default point>> 3DS uses the object internal centerpoint (0,0,0) as default value for the pivot point when making new objects. The position of the centerpoint is possible to alter. Ex. If one makes a cube it get's the pivot point in the center. Move the cube with Modify/Element/Move or Select the faces and use Modify/Face/Move on the selected faces, to a new location leaving the internal centerpoint behaind in it's original place. In this backward way you can get the internal centerpoint whereever you want. By moving the faces or elements arround it. If you move the pivot-point it doesn't move the internal centerpoint. Soo if you wan't it automatically copied you have to set it soo it becomes default. Or wait for someone to write an KXP-IPAS for it <g>!! -M.E PS Bewhare that this can alter the look's of your object if it uses any SXP- material that is dependent on the objects internal 3D-position like DENT_I.SXP
#95370From: Jerry C. BensonApr 4, 1994 4:02 PM
Martin: Thanks for the remedy. I wanted to make an array of say three or 4 hundred objects with the altered pivot point and no way wanted to move each one independantly. Thanks for the great tip! Jerry
#95304From: ARA GREGORIANApr 4, 1994 2:38 AM
jerry: make one object and correct the pivot point on it. then instance the object as mane times as you like in the k.f. ara
#95371From: Jerry C. BensonApr 4, 1994 4:02 PM
Ara: I'll keep that in mind for instance objects. I could save alot of time if you had dozens of idential objects with pivot points that needed moving. Thanks. Jerry