#Stereoscopic Animation
4 messages in this thread
Sounds cool, I have been using 3DS to create stereo flics for a while now,
using a pair of modified Sega LCD Glasses, and 3DTV's stereo Flic player.
I also set up 2 camera views as the bottom two viewports (each slightly apart
of course) then by crossing your eyes you merge the two viewports into one 3D
View! This allows me to wireframe preview the 3D flic before rendering out both
views for use with the glasses.
BTW I missed the original post, what are you doing with the glasses setup etc?
And thanks again for your help in getting our laserdisk recorder up and
running, we rendered to it non stop for 60 hours and it didn't miss a beat!
Thanx….Peter
>> BTW I missed the original post, what are you doing with the glasses
>> setup etc?
I don't know myself! I never know until something comes out of it. Basically
the whole thing started in Vegas a couple of weeks ago. A group of eight
"forumnites" got together in Vegas (during the NAB show) and we, having
nothing better to do, decided to go to that Luxor (monstrosity) Hotel. They
had this great "rides" and the 3D perception was just phenomenal. As a lot of
the stuff shown was computer generated, I thought what would take to make it
easier to produce those animations. I had to start somewhere.
My idea is to be able to model in 3D. I want to find better ways to interact
with 3 dimensional objects.
>>My idea is to be able to model in 3D. I want to find better ways to interact
with 3 dimensional objects.<<
Being able to interact with models in 3D space during creation would be a giant
leap forward (for me, anyway). I'm looking forward to the day when this is
possible.
John Tissavary (LUNA cie)
I have gone on some of the 3D Rides and the depth perception is VERY
impressive! I have also been experimenting with writing a 3D modeller to use
with the LCD glasses as my biggest problem at the moment is depth perception
when trying to model something. I have to keep rotating the model back and
forth to stop it appearing to turn "inside out".
I find the technique of setting up two slightly offset cameras and having the
two viewports side by side works okay for getting depth perception with the
wireframe models in 3D Studio. You view them the same way as you look at
"stereo pairs", ie cross your eyes and merge the two pictures into one 3D
picture. You can even do this in the keyframer and drag the slider back and
forth to view the wireframe animated.
Anyway, let me know how you go!
Regards…Petere