#3DS to .obj
14 messages in this thread
Hi All,
Does anyone know if there is a .3DS to .obj (Wavefront) converter utility out
there. I've heard that a company named Syndesis(?) has one, but I don't have a
phone number for them. So far, the 3DS modeler seems superior to the one
Wavefront offers. Any help would be greatly appreciated.
Thanks,
Jack Walsh
Future Grafx
Jack,
I know I have an e-mail from you that I haven't gotten to…. sorry.
You can reach John Foust of Syndesis Corp. here on the forum at 76004,1763.
I don't think that they have their converter done yet, but they were working on
one.
Paul
Hi Paul, how are you? Busy, I suspect <g>. Me too. My Targa+ just ate the
big one, and I'm scrambling to get a replacement/repair. Check your E-mail
see ya,
John Tissavary (LUNA cie)
Syndesis is here! Yes, we have IPAS that load and save many 3D formats. Call
(414) 674-5200 for info.
John,
Do you actually have your converters shipping? Did you solve the memory
allocation difficulty?
Paul
No, they are not shipping yet. So far, there looks to be a lot of problems
with memory but it's due to PharLap, but I'm not going to make an premature,
rash definitive statements. 🙂 Also, I'm eagerly awaiting the lengthy
dissertations from the beta testers (harpumph) regarding suggestions for
features, user interface, bundling, pricing, etc.
John,
Thanks for the info on the converters. I hope they're done soon. Looks like
I'll have to write a .dxf to .obj converter instead for the time being. Hate to
do it 'cause dxf files get so BIG!!
Jack Walsh
Future Grafx
DXF to Wavefront is tough, one uses absolute point references, the other uses
relative. Munching big DXFs to big .objs takes a lot of memory and/or a lot of
disk space. You just want to save Wavefront files from 3DS? I can help you
out, please give me a call at (414) 674-5200.
>>Does anyone know if there is a .3DS to .obj<<
>>(Wavefront) converter utility out there. I've<<
I've got an OBJ to 3DS convertor on-line on our BBS [The Rendering Plant,
816-525-0103]… I haven't yet tried going the other way yet with the on-line
utilities at our BBS, but I will soon. One of our guys subscribers uses
Wavefront and wants access to all of our meshes, which are mostly in 3DS
format. He said that Wavefront wanted like $7000 for their DXF convertor. The
Syndesis one is only ~$300, though, and that seems pretty justifiable for the
cost frame usually associated with SGI work. Now I'm just wondering if it can
be done with any of the tools I have online… Granted, the Syndesis tools are
MUCH better; they retain materials, shading, heirarchy, etc. With the public
stuff, any conversion (or sequence of conversions) performed on meshes usually
just gets you the faces in 3DS, and you have to start from there.
.
.
.
Well, I checked. I can only translate Tpoly and 3D2 formats to OBJ. If you can
get DXF or 3DS into one of those, I can get it the rest of the way.
Thanks
Jim
Hi Jim!
Do you have any information about 3DS to SoftImage convertors?
Also, is it possible to convert 3DS to Wavefront (obj or rla or rlb)
with animation?
Thanks in advance,
Alex.
Alex,
SoftImage has a built in 3DS converter, it was written by Minerva. Just do a
Model/Get/3DS2SOFT with the latest version. It was written to make the NT
version more compatible with 3DS.
Paul
Hi, Paul!
What do you mean under "NT version of SoftImage"? Are they (MicroSoft) going to
come up with NT port? Now soon? How expensive? How compatible? How much slower
(Pentiun vs. Indigo 2 Exterme)? What do you know about that? Release date,
beta-testing (how to become a beta-tester)? Vry, very interesting.
Regards, Alex
>>Do you have any information about 3DS to SoftImage convertors?<<
No, sorry, nothing on that yet. I'll get anything that I find and let you know.
>>Also, is it possible to convert 3DS to Wavefront (obj or rla or rlb) with
animation? <<
You mean, not lose the animation portion in the translation? I'm sure that it's
possible, don't know if it exists. This is a good question for John Foust
(76004,1763). His Interchange program can do a lot, maybe it can transfer
animation information also…
Jim