#Good ADesk BBS's w/3DS
12 messages in this thread
Is there anything closer to the Virginia area?
Thanks Rich…
/* Is there anything closer to the Virginia area? */
Not to my knowledge, but you might contact the user groups (ACAD) listed in the
NAAUG guide. Call Kim Starling at 415-491-8480 for the groups in Virginia..
perhaps one of them has a BBS. -dave
>>perhaps one of them has a BBS. -dave<<
That's true here, Dave. I run the Kansas City 3D Studio User's Group, and we
have a pretty huge BBS for 3DS already (been on a week). It's called the
Rendering Plant, and the number is 816-525-5614. We have 4 sysops getting
meshes and textures in many ways (scanning, converting from other platforms,
creating, etc.). The main thing for me is organization and clear descriptions –
hopefully have things pretty good on that count within a month or so.
Jim
/* That's true here, Dave. I run the Kansas City 3D Studio User's Group, and we
have a pretty huge BBS for 3DS already (been on a week). It's called the
Rendering Plant, and the number is 816-525-5614. We have 4 sysops getting
meshes and textures in many ways (scanning, converting from other platforms,
creating, etc.). The main thing for me is organization and clear descriptions –
hopefully have things pretty good on that count within a month or so. */
That's great news! Tell me you're registered with the North American Autodesk
User Group so that people in the organization know of you. We need your name in
the contacts list. Call Kim Starling at NAAUG center at 415-491-8480 to make
sure you folks are in there.
Does Rendering Plant carry any echoes? We have several 3DS groups online with
PCGnet (since the 3DS conference kicked off here two weeks ago). If you folks
are interested in offering a Compuserve alternative (I like C$ but not
everybody does), give Jim Witt a call at the PCGnet hub (Pheonix), BBS number
there is 602-952-0638, leave a message for him. We'd love to have you jump on
the "free" bandwagon, and your tappers might appreciate the NAAUG programs we
have here on CIS or on PCGnet including telecourses on 3DS and ANI. -dave
>>We need your name in the contacts list.
>>Call Kim Starling at NAAUG center at
>>415-491-8480 to make sure you folks are in there.
Thanks! I called her and left a message – hopefully I'll talk to Kim soon.
>>Does Rendering Plant carry any echoes?
>>We have several 3DS groups online with
>>PCGnet (since the 3DS conference kicked
>>off here two weeks ago).
Getting on PCGNet is a big priority for the Rendering Plant BBS. It'll be a
little while before I'm comfy with the bbs software and the add-on to set up
the mail grabbing event, but I hope to put it together before the end of May.
If I can get one of the other sysops to work on it, maybe sooner <G>!
>>If you folks are interested in offering a
>>Compuserve alternative (I like C$ but
>> not everybody does),
I like both!
>>give Jim Witt a call at the PCGnet hub (Pheonix),
>>BBS number there is 602-952-0638, leave a message
>> for him. We'd love to have you jump on the "free"
>>bandwagon, and your tappers might appreciate the
>>NAAUG programs we have here on CIS or on PCGnet
>> including telecourses on 3DS and ANI.
Yes, I've been getting those (they're on line already!), and the NAAUG files
are really great. We are indeed very interested in being a part of PCGNet. I'll
leave Jim a messsage when I log on to the Phoenix board. Thanks for your
comments –
Jim
/* Getting on PCGNet is a big priority for the Rendering Plant BBS. It'll be a
little while before I'm comfy with the bbs software and the add-on to set up
the mail grabbing event, but I hope to put it together before the end of May.
If I can get one of the other sysops to work on it, maybe sooner <G>! */
If there's any way I can assist in this process, let me know.
/* Yes, I've been getting those (they're on line already!), and the NAAUG files
are really great. We are indeed very interested in being a part of PCGNet. I'll
leave Jim a messsage when I log on to the Phoenix board. Thanks for your
comments – */
I'll pass the compliment on to the NAAUGINS staff. We look forward to your
participation with NAAUG and PCGnet. -dave
>>Is there anything closer to the Virginia area?<<
I don't know of any. However, long distance in-state usually costs more than
long distance out of state. So unless there was a BBS right in your town,
you're best off with one that is out of state. I pay $6/hour on AT&T's Reach
out America plan. The hours are basically 7pm to 7am weekdays and all weekend,
which is perfect for me.
If you'd like to get on a TERRIFIC 3DS-oriented BBS, call the Rendering Plant
at 816-525-5614. Over 2300 files already, and we've only been online a few
days. Probably >700 meshes now, lots from Internet. We're not keeping the
crappy ones – we want to keep the board's quality level high (rather than
quantity level…). Within a few months we'll have the most comprehensive way
to find and access every mesh and texture on line. There will be catalog page
GIFs of every mesh, texture, and image, and the file descriptions will contain
counts for vertices and faces. Our goal is to be the best animator-oriented
file and information resource around.
Jim Lammers
Hi Jim,
Do you know the FTP Sites that contain 3DStudio Files? Such as Mesh, Textures,
Anim Result, and other cool stuff. I can't connect to BBS from here, too
expensive.
[D [D Thanks in Advance, Izak.
>>Do you know the FTP Sites that contain 3DStudio Files?
There are a bunch of places that have different qualities of files… the
service our BBS is trying to provide is to sort of pre-screen, correct, and
document the ones worth keeping. Avalon at China Beach is a good place to find
a lot of stuff, but it's older. There are some posts on PCGNet (and indeed on
the internet itself in the CG area) that give out tons of 3D-oriented sites.
Again, it's catch-as-catch-can… You may find some textures at one, and some
Wavefront OBJ objects at another. Can you convert them to a format that 3DS can
use? Is it worth the trouble? Are the files any good after you can finally
visually evaluate them? It all takes time, and that's why the Rendering Plant
BBS exists. If you can't find the CG site list on internet, I'll check with the
other sysops and see if I can provide you with some more info. I think there
may even be some good site lists on line at TRP BBS, but I'm not where I can
check it right now.
Thanks
Jim
Jim:
Sounds like a great BBS! I'll be calling today!
Greg Pyros
>>Sounds like a great BBS! I'll be calling today!
Great! We're getting there, keep in mind that we're still sort of 'under
construction.' That's why our directory of directories is so disorganized, we
can't resort it every time a new area is created for files… It should be
pretty constant in a month or two, when the areas settle out. We have a bunch
of people interested in SGI, Lightwave, Infini-D and some others, but they
haven't really started talking with us yet – when they do, there'll be a bunch
of new areas for them too. Hope to have PCGNet online soon also – it has some
3DS specific echos on it.
BTW, I love your (and your coauthor's) book. What a value! I'm promoting it on
the BBS also. Everyone I know who got it is very happy, and we'll all probably
be digesting it for a few months to come…
Let me know if you have some ideas for improvement of the BBS –
Thanks,
Jim
Jim:
Thanks for the kind words on the book! I'm just glad to see it finally printed
and get my life back!
Greg Pyros