CompuServe Thread

#Text flying along path?

7 messages in this thread
#96871From: James J. BeyerApr 13, 1994 9:59 AM
To All, Can anyone help me, I'm stuck at a creative blank! I'm trying to fly some text into a scene from behind the camera. I'd like to fly the first letter in (with banks and turns etc) and then have each letter follow the same path, with the same banks and turns but at different speeds (to simulate the differences in mass between large and small letters). My question is this: Can I link each letter to the same path or something and then adjust the keyframes to get the desired speed? I think I just woke up stupid this morning, any help? (not for being stupid, but for animation hints!) Jimbo…
#96880From: Yost GroupApr 13, 1994 10:20 AM
Simple. Just copy the animation tracks from the first letter to all the other ones and then go into TrackInfo and move the copied keys around (with slide and move) to get the effect you want. – G
#96910From: James J. BeyerApr 13, 1994 1:17 PM
Thanks Gary, I've been using 3DS for 2.5 yrs and just drew a blank this morning. Didn't have my diet Coke and snickers yet 🙂 Jimbo
#97362From: michael polyApr 15, 1994 6:40 PM
Gary, I just stumbled onto this message and had a huge A-HA! that i have been searching for for some time; namely, copying animation paths from one object to another object. I'm sure it's not difficult but i have not been able to find the correct sequence of commands to do this. It would be very helpful if i knew this. I'm guessing it's located somewhere in the manual but don't know where. Could you please point me in the right direction? Thanks, Michael
#97393From: John TissavaryApr 15, 1994 11:59 PM
To copy the path from one object to another, just do OBJECT/TRACKS/COPY. If you want the path to start from where the object it has been copied to is, then do RELATIVE, if you want the object to start from where the original path was, do ABSOLUTE. John Tissavary (LUNA cie)
#97433From: michael polyApr 16, 1994 10:29 AM
John, Thank you for the answer. I knew it wasn't very obscure, but like any self-taught medium, if you've never encountered the challenge in the initial learning curve, it's amazing how many procedures are available that you never even know were in existence. Many thanks, Michael
#97461From: John TissavaryApr 16, 1994 4:23 PM
I run into new features all the time. Since I'm not the most diligent manual reader I usually hear about a neat feature here, then look it up and try it out. And often I'll have an idea, not know how to implement it, figure that this scheme I just thought up MUST be possible in 3DS, and sure enough, there it is in the manual's index =-) John Tissavary (LUNA cie)