CompuServe Thread

#Eco-Rendering…

3 messages in this thread
#97587From: James TichenorApr 18, 1994 9:34 AM
Hi John, <<1) Buy more ram. Swapping will murder your rendering times.>> I got 32 megs. I'm full up! I do the splitting into segments – a good suggestion. I have read the article Michele wrote about MATTE objects. Very interesting idea – maybe be worth a try…
#97634From: John TissavaryApr 18, 1994 3:23 PM
Matte objects and alpha composites in video post are exactly what I was referring to when I said split the render up into elements. Michelle's article is an excellent guide/jumping off point for doing this. 32megs is definitely the least useable amount of memory for 3DS. I would suggest swapping motherboards. I don't know about ISA, but my EISA board will hold up to 256megs of RAM, and I believe ALR's Evolution V will hold up to 1gig of ram (I'd love to see the redraws a 1gig project file would cause…). John Tissavary (LUNA cie)
#97640From: MARTIN G FOSTERApr 18, 1994 3:53 PM
John, >> 32megs is definitely the least useable amount of memory for 3DS. << naughty blanket statement! <g> I'm doing fine with 16mb, 16mb, 12mb on my 3 machines and I almost never page. Most of my stuff is at 320×200 though and there is lots still being done at the rez throughout the industry.