CompuServe Thread

Swap File Question

2 messages in this thread
#97338From: Gregory MacNicolApr 15, 1994 4:32 PM
Jonas, It still isn't clear to me about the memory/disk access problem. I read the manual again and again and read the paragraph that you suggested again – but it still access the disk too often. I say too often because it seems crazy that when I load a model, go to the material editor more than a coupe of times, I must exit the program and restart because the swapping slows the system down so much. For example, it takes a dramatically long time for the material editor to fully display itself if I use it too much. So, is this normal? Or is there a fix? Is there a way of finding out if the system (memory) is optimized? Should I not use QEMM with DOS 5.0? Would 6.2 work better? I feel like I spend so much time exiting and restarting 3DS (which I do about 20 times a day) that there must be some way around the problem. Any thoughts on this? Thanks – Gregory
#97581From: Jonas Ruikis [ADESK]Apr 18, 1994 9:14 AM
Gregory, << swap file access.? >> Please recap for me.. load 3ds3.. type "?" (info status… ) what does it say? load your project… type "?" what does it say? render a frame… type "?" what does it say? jonas[adesk]