CompuServe Thread

#MY Wishlist (early)

4 messages in this thread
#97945From: James TichenorApr 20, 1994 11:00 AM
Thanks for the thoughts and depth of field, Phillip. I still wonder how complicated true depth of field would be to impliment. If 3DS could take distance messurements (?) from the camera and gradually apply and "defocus" algarythym (? again!!) to objects further and further from the camera, using a focus range, you'd basically have it. This seems to make sense to me, but it's probably not as easy as I think. If I could program, I'd try and write as IPAS3. James
#97958From: Yost GroupApr 20, 1994 11:38 AM
Without access to the z-buffer, it would be very hard to make an IXP to do depth-of-field. All I can say is that DOF is extremely important to us for r4. – G
#98030From: John TissavaryApr 20, 1994 7:19 PM
>>DOF is extremely important to us for r4.<< Happy Happy!!! John Tissavary (LUNA cie)
#98127From: James TichenorApr 21, 1994 11:38 AM
I'm glad that DOF is being worked on. That's all that counts, to me! You guys are great. You really are! James