CompuServe Thread

Fractal Compression

6 messages in this thread
#98391From: Scott Foust [Zebra GraphApr 23, 1994 1:51 AM
I receded a flyer from Iterated Systems Inc. describing the benefits from using fractal compression (up to 100 images on a single floppy, or so they claim). I've heard that although decompressing a fractal file is quick, compressing a file can be slow. Does anyone have any experience with fractal compression? Sounds like fractal compression could be a very good thing for all those great TGA files that 3DS cranks out (assuming that compression time is not too painful). Anyone doing a fractal IPAS? Any comments anyone?
#98601From: Scott KildallApr 25, 1994 8:53 AM
Hi Scott, Michael Barnsley and company at IFS in Atlanta developed a number of techniques using "fractal compression". They were to be marketed by a company named TMM (sorry, forgot what the letters stand for) in California. If memory serves correctly, then I believe TMM folded within the last few months. Perhaps IFS is doing its own marketing now. The technology is very cool, but it's not in wide use. One reason is that this compression technology is highly asymmetric: it takes much, much longer to compress than to decompress. For animations, I believe you'd need to send out your raw files to a service bureau for compression. Secondly, Barnsley & Co., while innovative, are a little controversial for patenting virtually everything about the process. There's little room for third-parties to spring up. Fractal compression is a "lossy" method… the compressed image does not retain the full resolution of the original. While useful for some situations it would rarely meet the needs of professional 3D renderers. You're right — fractal compression *sounds* good, but unfortunately we haven't seen a real presence in the marketplace yet. Would be interested in hearing the experiences of yourself or others. Regards, John Dowdell Macromedia Tech Support
#98611From: Jeff RobertsApr 25, 1994 9:34 AM
Another nice feature is the ability to scale the playback. Most people that license this technology also get the hardware tht goes with it – I think it a Thinking Machines box. This gets the compression to only take days instead of weeks. I understand that it does very well on computer generated animations, but lousy on video-captured animations. ->Jeff
#99172From: Scott Foust [Zebra GraphApr 29, 1994 1:34 AM
Jeff: >> Most people that license this technology also get the hardware that goes with it. Yea, when I saw that there were boards available, I knew I should start asking question about the compresssion speed. Scott.
#99254From: Jeff RobertsApr 29, 1994 12:42 PM
It's a neat idea – as machines get faster, the hardware will catch up. Check out Smacker – it our compression product. It may do what you need. Search for "SMACKER" in the libs. ->Jeff
#99173From: Scott Foust [Zebra GraphApr 29, 1994 1:34 AM
John: >> Perhaps IFS is doing its own marketing now. Anymore info on these guys (phone number maybe) ? At this point it's more of a curiousity then anything, but I'ld like to see what they have. Scott.