CompuServe Thread

#TRILOBYE:FLC-PLAYER

24 messages in this thread
#97800From: mark schneiderApr 19, 1994 2:15 PM
To:72330,3276 Concerning: Trilobyte SVGA FLICK & Groovie Player. Copyright 1991 Trilobyte, all rights reserved. Trilobyte PO Box 1412 Jacksonville Oregon, 97530 (503) 899 1113 Dear R.LANDEROS / ALL and Anyone with Info !! ********************************************* Can you tell me if you still are supporting the PLAY program ? .. And if so, where can I get a copy of this script player. Is it possible to write a script for Play.exe without this script program? Rumour has it you are no longer supporting the product. If this is true it is a shame. *** I have a problem, when I have 2 .flc files I want to run, one after the other, I use the -g option, which in theory is supposed to keep the screen in graphics mode — But I see writing on the screen, it is very dim, but I can see some message scrolling by between the flicks. The message is a full page long approx. Perhaps I am doing something wrong, it keeps the graphics mode running, but I do see a CGA mode message in the background. Thank you in advance. Sincerely, Mark Schneider Montreal, Canada.
#97824From: david masonApr 19, 1994 5:00 PM
Mark, I believe Trilobyte stopped supporting Play when their game, the 7th Guest, hit it big. –dkm
#97841From: mark schneiderApr 19, 1994 7:02 PM
thanks David, too bad!, I have tried you program, but if you erase the other files the player alone doesn't work, — this is why trilobytes is good, it is only 13k, and is a stand alone program, and has scripting abilities, and they are very powerful. Even supposts tracks from Cd-Rom ! oh well, thanks! Mark
#97892From: david masonApr 19, 1994 11:48 PM
Mark, Yes, I agree Trilobyte's play is great… which is why I included it with both my books. –dkm
#98377From: JesseApr 22, 1994 7:11 PM
What is all this about Trilobyte's SVGA FLICK player? Is this a programming library to play SVGA .FLC files? Is it available for commercial use? Also, what books have you published — maybe I'll pick them up <g>
#98388From: david masonApr 23, 1994 12:08 AM
Jesse, Way back in the days before the 7th Guest, Trilobyte released a shareware viewer for .FLI and .FLC files called PLAY. It was real quick and came in a small .EXE file. They've stopped supporting it, sad to say, now that their game business has taken off. I've done two books: the first, which I wrote with Alexander Enzmann, is called "Making Movies on Your PC", and it deals with creating ray-traced animation using the Polyray renderer and DTA. The new one, which I did by myself, is called "Morphing on Your PC" and is about (guess what?) 2d morphing. –dkm
#98425From: mark schneiderApr 23, 1994 2:48 PM
This is an extremely OLD product, by Trilobyte, they don't even bother answering mail or messages to them. I've already sent them 3 messages, and I received NO response. The play.exe is a 13k PLAYER for all AutoDesk .fli /.flc animations, and supports the highest resolution format, 1024×768, or whatever it is, anyway, being on 13k, it blows away AutoDesk's aaplayhi.exe, which is around 300k!, why would you want to use a huge player like this, when you can use a 13k player ??? and this player has very advanced scripting capabilities. There is also a newer player from John Hinkley, that loads the entire .flc into memory before playing it, which is very nice. Trilobye stopped production on this player, from what I have read on this forum. I think AutoDesk should have taken it from there. Anyway, that is my 2 cents worth.
#98451From: JesseApr 23, 1994 8:10 PM
I modified the READFLIC code from Dr. Dobbs to read an entire flic into memory, but I'm still not satisfied with the playback speed. And, I'm not sure how to handle very large animations (that don't fit into memory). Is the code for John Hinkley's player public domain — can it be licensed or anything like that? I just need a more sophisticated example of how to play a .flc file than the READFLIC code and play it fast. The READFLIC code was great, it really helped me to understand the file format and everything — now I just need something more… Jesse
#98459From: mark schneiderApr 23, 1994 11:05 PM
Hi Jesse, Hopefully someone will jump in here, and help you, I do not know if the source is available, and if so, where it may be found. This Dobbs, what is this ? a magazine that shows source code for programs ? is this available on CompuServe ? very interesting, anywy, best of luck for your search. I know the John Hinkley loads pretty large animations totally into memory. … Also David K. Mason, is also working on a a player that does what you are interested in. He just uploaded a new version, you may check this out. Leave him a message, he is a member of this forum, and is very easy to talk to. He knows his stuff. He creates lots of different programs. – Again, Good Luck – The version of playflc, by Hinkley is shareware. Got it here on a local Montreal BBS. … Mark Schneider, Montreal, CAnada.
#98590From: Nik Grant [adesk]Apr 25, 1994 8:25 AM
"This Dobbs, what is this ? a magazine that shows source code for programs ? is this available on CompuServe?" Dr. Dobb's Journal is a magazine which has a forum here on CompuServe: GO DDJ. The March 1993 issue (I think!) had an article by Jim Kent, the main author of Animator and its Flic files. Some of the code was posted in the GO DDJ forum; it is now available here too. File Info for FLIC.ZIP Section: Autodesk Animator Contributer: 70421,76 Size: 37067 Submitted: 16-Feb-94 Type: Binary Accesses: 237 Title: The Flic File Format Keys: FLIC FLI AUTODESK ANIMATOR ANIMATION KENT C READFLIC DDJ DOBBS Complete system as described by Jim Kent in his article on the Flic file format in the March 93 issue of Dr. Dobb's Journal. This includes Listing One and Listing Two referred to in the article. Flic files are a sequence of still frames which can be flipped through to achieve the illusion of movement. Uploaded by kind permission of Dr. Dobb's Journal. (Approximate download time at 2400 bps using CIS B: 2:15)
#98843From: mark schneiderApr 26, 1994 10:41 PM
Hi Nik, thanks for all the info, I'm wondering why someone would give away source code to a program, or is this source code only for the way the .flc or .fli are written ? I guess we are not talking about the actual source code for the program, but rather it's OUTPUT files. This would facilitate others making programs to play, view, edit the .flis ? I'm not a coder, but it is interesting. I love learning new things. Thanks again. Mark Schneider
#98871From: Nik Grant [adesk]Apr 27, 1994 8:35 AM
"source code to a program, or is this source code only for the way the .flc or .fli" Mark, Good point – I realize I hadn't specified what source code I was referring to. You are correct in assuming the source was for the flic format, so that others could author their own player/conversion utilities. Nik
#98947From: mark schneiderApr 27, 1994 6:46 PM
Hi Nik, thanks for the info on Dr. Dobbs! I've captured the text. Mark
#98439From: Jeff RobertsApr 23, 1994 4:48 PM
Sorry to nose in, but we also have a new player that ships with our Smacker flic compression product. The player and a sample flic can be downloaded in this forum. Search for "SMACK" and download the player and dino.smk.
#98450From: JesseApr 23, 1994 8:06 PM
Thanks, I'll check out the Smacker player <g>. I think I missed the introduction of your product; what is smacker, what can it do, and how much is it?
#98460From: mark schneiderApr 23, 1994 11:05 PM
Well, it seems to be a nice product, it actually compresses .flc or .fli files, but this of course also makes the animations more rough, so it is a question of space, if you have the space, keep them original, if you lack space, you can use smacker. Too bad, they refuse to give out a shareware version. Mark
#98547From: Jeff RobertsApr 24, 1994 9:39 PM
Thanks for filling Jesse in! P.S. FYI, Smacker has a lossless setting that keeps the quality perfect, but still beats PKZIP by 5%-10%.
#98844From: mark schneiderApr 26, 1994 10:41 PM
Hi Jeff, Really, a mode that still keeps the original, well this is something I didn't know existed on this product. I believe the sample player and a few files are in the forum, but not the actual program to do the compressing ? thanks Mark Schneider
#98899From: Jeff RobertsApr 27, 1994 11:42 AM
Mark: Correct, the complete player is available for downloading to use for non-profit purposes. The complete Smacker product is only available from RAD. Thanks, ->Jeff
#98900From: Jeff RobertsApr 27, 1994 11:42 AM
Mark: Yup, if you want perfect quality, Smacker can still get you at least as good, or better than PKZIP. The really-high compression ratios need some loss, though. ->Jeff
#98546From: Jeff RobertsApr 24, 1994 9:39 PM
Smacker is a compressor and playback system for flic animations. It can compress animations at several different settings – perfect, minimum, moderate, maximum. The perfect quality is lossless – it looks exact the same and will beat PKZIP by 5%-10%. On the opposite end, the maximum setting will usually get 6-to-1 compressor (or about four times smaller than PKZIP). The playback system has lots of special options for developers and CD authors. There's a press release in the libs that describes Smacker fully and I can answer any specific questions. Oh yeah, the compressor costs $295.00. a lossless setting and save 40%-60% (a bit better than PKZIP)
#98531From: richard b petersenApr 24, 1994 6:10 PM
Jeff, Are there any plans to make a 16 bit creator/player or even a 24 bit player? If so I would be very interested. Some animations can't be reduced to 256 colors even in rel 3. Thank you. Richard Petersen
#98537From: david masonApr 24, 1994 7:08 PM
I've got a flic builder called DTA which can create (nonstandard) 15- and 24-bit animations, and a viewer called DFV which can play them. DFV is in the lib here in ASOFT. The final release of the version of DTA which can create the hicolor and truecolor flics isn't online yet, but a beta is over in GRAPHDEV as DT21PB.ZIP. Warning: these hicolor and truecolor flics can get pretty big, and and won't run with the Autodesk viewers. –dkm
#98548From: Jeff RobertsApr 24, 1994 9:39 PM
Yes, it won't be started on until after a Windows-Smacker, and a DOS-Sound-Smacker, though. We will have a converter that will move TGAs into a flic much sooner that though. I'm planning on the converter being able to rotate colors through the palette on each frame to up the apparent color depth.