#Cost/help w/ 3DS arch
3 messages in this thread
I have a small project to undertake which will require about 45 seconds of 3DS
animation in an architectural walkthrough. Can anyone give me some guidance
re:current costs – animation – video output to tape – freelance costs. Also, is
anyone interested in a piece of such a project? Please respond ASAP.
Thanks.
MJM
Michael,
I'm still struggling with the whole concept of pricing myself. One thing
that has helped me is the file 3DRATE2.TXT available on here. I don't know
which library I downloaded it form though. It is pretty helpful, I say pretty
because it really depends on what your client can, and is comfortable with
paying. I am quoting my hourly rate at about $45/hr which is in the middle of
what I have heard people charge.
I think that most of my quotes will be a flat fee for the total project
though. I use a PAR for my video output so I charge a low rate to lay to video.
If I had to use a frame by frame output I'd charge more. I have seen 30 cents
per frame advertised. I'll charge less than that. At that rate your video would
be $405.00 just to put it to tape!
For your project I would try to get around a $1000 (depending on the detail
wanted) plus an amount that you feel comfortable with for laying to video. If
it only takes you 20 hrs to do the rendering and animation you are doing well.
I would be glad to help you anyway I can, I don't have a paying project
going on right now. Just working up a demo tape to cover everything from
titling to a full architectural construction and walkthrough.
Some points to consider when quoting:
– Are you going to be working from DXF files? If you are it will go a lot
quicker than working just from a sketch.
– If the area is reflective polished marble I'd charge more than if it is
carpeted. Reflections take time and work!
– The total amount of realism needed. If you are just giving an impression
of the interior (layout) or a photorealistic walkthrough with small details
like light switches, plants, glances through windows. I'd charge more for high
realism.
Don't take my advice as definitive. There is always someone on here that
knows more than I do.
-Matt
I would just like to add something to what matt had said – he's fine with
pricing – I advise my customers to sort their layers so all elements on a layer
share the same material – it's not much work for them and spares you the
diddling with seperate elements afterwards …… (keeps working time in
limits)
-M