#Sound With ASL 2.0?
2 messages in this thread
Hi Brian,
Long time no talk.
I have a problem with timing when incorporating sound in a animation.
I have the animation looping and the sound starts 14 seconds after the
animation starts, the problem is that the sound file is smaller than the
animation so I cannot loop the sound file along with the animation. I have set
the sound file not to loop, the result is the sound ocurrs only once as the
animation loops.
I need to have the sound file loop with the animation and the event to happen
at the same time every loop.
Did I confuse you now, I must have I confused me. <g>
Thank you much…
-Paul
<<I have a problem with timing when incorporating sound in a animation.>>
Download MOVIE.ZIP from the libraries. This player does a great job of
incorporating sound and matching it to parts of the animation. See if you can
use this player. If not, you might just use it as an example for your own
program.
Basically, what the programmer did was to match the starting point of sounds up
to certain frames of the animation. So if you know you want your sound to start
on frames 15, and then again on frame 30, you will program an IF..ELSE
statement that reads something like: IF animation is at frame 30, play this
sound, ELSE…..
The only other solution people have worked with who need more control over
sound is to convert the FLC to an AVI file and actually sync the sound into the
AVI file.
-Brian