CompuServe Thread

#Sound With ASL 2.0?

2 messages in this thread
#162488From: Paul J. PollastroApr 3, 1995 11:45 AM
Hi Brian, Long time no talk. I have a problem with timing when incorporating sound in a animation. I have the animation looping and the sound starts 14 seconds after the animation starts, the problem is that the sound file is smaller than the animation so I cannot loop the sound file along with the animation. I have set the sound file not to loop, the result is the sound ocurrs only once as the animation loops. I need to have the sound file loop with the animation and the event to happen at the same time every loop. Did I confuse you now, I must have I confused me. <g> Thank you much… -Paul
#162740From: Brian Rudolph [Adesk]Apr 4, 1995 10:37 AM
<<I have a problem with timing when incorporating sound in a animation.>> Download MOVIE.ZIP from the libraries. This player does a great job of incorporating sound and matching it to parts of the animation. See if you can use this player. If not, you might just use it as an example for your own program. Basically, what the programmer did was to match the starting point of sounds up to certain frames of the animation. So if you know you want your sound to start on frames 15, and then again on frame 30, you will program an IF..ELSE statement that reads something like: IF animation is at frame 30, play this sound, ELSE….. The only other solution people have worked with who need more control over sound is to convert the FLC to an AVI file and actually sync the sound into the AVI file. -Brian