CompuServe Thread

#Key Factory Motion

8 messages in this thread
#161969From: Mike KelleyMar 31, 1995 2:51 PM
I'd like to echo (reinforce) the desire to have all of M.G.s questions answered, as they are all very relevent for the purchase of Key Factory. Namely: 1) What's the price of Key Factory? 2) Are there only 4 settings for objects? 3) Does the s/w require a (#*@$&*@#) dongle?
#162026From: John EllisMar 31, 1995 8:10 PM
Mike, 1) What's the price of Key Factory? $495 2) Are there only 4 settings for objects? No there are 4 sets which can have any of the settings and parameters specified for each. Within each set you can have countless number of objects. Each object assigned individual mass, elasticity, drag and friction. Each set allows for type of collision, type of gravity, wind, rotation, scale, hide, start frame, speed limit, frame pos at 0, and drag. Motion Type's: Previous, to maintain current data for specified objects, : Zero Speed, : Linear : Random Linear : Random Random : Explode or Implode : Orbit : Brownian : Helix There a sub menus to specify direction vectors, as well as toward or away from specific objects, as well as speed for each and speed controls. Speed can be adjusted according to World Units per frame or Random (0 to speed) or Relative (multiplied by objects size) or Relative (divide by objects size) and Maximum Random Speed and Path length of Object based on World coordinate units. You have global as well as individual settings for collide, gravity and wind. Types of collision are: Fast moving vertex, sphere, bounding box, edge to face. Collision Detection can be set to None or Dynamic, with Start and End times for CD. Accleration method: Bounding Box, Convex, and Face Bounding Box Full rotation effects for objects as they travel based on a fixed or random axis. 3) Does the s/w require a (#*@$&*@#) dongle? No of course not, as per Scots comments at the beginning of the year, no new software released by Schreiber will require a dongle. The reason its called Keyfactory is that no other IPAS anywhere has so much code to do so much which can generate so many keys. You can literally have thousands and thousands of objects doing all kinds of things, to the point that you bring the CPU to its knees. Its literally a Keyfactory. I hope Schreiber will put up a demo version, as its really too much to try to explain everything this program can do. I've just scratched the surface and highlighted the "Key" points. <g> And its alot more than a CD module as evidenced by the different kinds of motion one can obtain from it. Making objects move all over the place with or without CD, based on gravity wind etc. with different rotational axis's. There is actually a small CD demo built into the interface on the opening screen. It also has a seperate full shaded rendering preview screen. Help! It goes on and on! Its the IPAS of all IPAS, a monster among monsters! Maybe that explains why it has a 200 page manual! John
#162035From: Mike KelleyMar 31, 1995 9:36 PM
Thanks so much for the in-depth explanation. I can well imagine just how hard it's going to be to explain so much. It does sound like an IPAS that I'll probably get. For the first of oh-so-many questions you'll have to field, I'd be curious if you think it could handle the following scenerio: Let's say I have an object which rolls (or walks, or somethings) along an area which has other objects (for the sake of this example, let's say blades of grass — are you following where I'm going with this?) Could Key Factory automatically provide keys which would push the blades out of the way of the object as it passed? If this IS possible, just how hard would it be? (If it isn't, I understand. This whole notion of CD and what you can do with it is mind-boggling. It's just that the above example is something I've REALLY wished for).
#162141From: John EllisApr 1, 1995 1:25 PM
Mike, >> thanks so much for the in-depth explanation… << You're welcome, it was an attempt. <g> The manual meticulously documents all its features and how to utilise them. This is the kind of IPAS you could use for several years and not fully realise all its potential. As far as the blades of grass go, it seems like it should be able to do it. Having a sphere push blades of grass. that's no problem. Its the setting up of the axis and restricting the grass from pushing over too far, that could get rather complex. It does allow you to set up bouding boxes and will rotate objects about their axis, so it would seem the parameters are in place. But to be sure, I'd call Schreiber and ask. I imagine there's lots of things that it will be used for, as there's so much it can do, that CD is almost coincidental. Being able to select a bunch of objects and direct their motion vectors and path lengths is pretty fantastic in itself, add collision to that, gravity and wind and you've got some serious calculations going on… It'll be very interesting to see what people do with it. John
#162276From: M. G. BATCHELORApr 2, 1995 3:22 AM
Hey, thanks John ! BILL
#162280From: John EllisApr 2, 1995 5:37 AM
You're welcome Bill! I hesitated to respond initially as I'm not as proficient as I would wish to be answering questions about Key Factory, but on the other hand, there's so much to it, that I think few would fault that shortcoming. <g> John
#162340From: M. G. BATCHELORApr 2, 1995 5:34 PM
I'm going to have to check it out, sounds very interesting. BILL
#162116From: steveApr 1, 1995 10:52 AM
Mike, No dongle. good thing because I have 6 already on the back of my machine. Enough already!.. Look to my previous message to MG on t other questions.