CompuServe Thread

#Metaballs MSHAPE assgmnt

12 messages in this thread
#163721From: James FranssenApr 8, 1995 11:16 PM
Is there a way in Metaballs to select only a specified group of balls to assign MSHAPE? I tried hiding the group I did not want to assign, I've also tried to freeze the group, but MSHAPE still assigns a mesh to the group I do not want it to assign. I've found a work around by selecting the group I do want assigned and saving it, then deleting the rest, then bringing the deleted ones back, but this seems like too much extra work, is there an easier way. Thanks.
#163724From: Kyle J. McKisicApr 9, 1995 12:01 AM
James, <<Is there a way in Metaballs to select only a specified group of balls to assign MSHAPE?>> you will be able to group metaballs in v2.0. Right now, your doing the only work-around I'd know of. just be patient, you'll have v2.0 before you know it 🙂 -Kyle
#163752From: Judy WellerApr 9, 1995 7:58 AM
When you model in Metaballs – can you create an outline of the image you are modeling or do you build it free form and shape by using the various balls only? I am hoping that a demo of v2.0 will get uploaded.
#163756From: Kyle J. McKisicApr 9, 1995 9:33 AM
When I model with Metaballs, I start with the general shape or mass of the object and slowly work in the detail on top of it. So, for example, if I were to model a human head, I'd create the major masses, so it's just a shape with no facial detail. Then, I'd work in some of the minor masses, like the brow, nose, cheek bones, chin, and eye sockets. Third step would be to add the smaller details, like lips, eyes, openings in the nose and mouth, as well as the teeth. All the rest of the detail would be left to texture and bump maps. <<I am hoping that a demo of v2.0 will get uploaded.>> any questions regarding demo versions or release dates of Metareyes Metaballs can be directed to the programmer, Javier Reyes (100421,1611). -Kyle
#163877From: Judy WellerApr 10, 1995 6:50 AM
I looked at the T-REX model you did and it was GREAT! One question though, it looks as the map would have little ridges where the metaballs are -how are they fused into one unit as opposed to little lumpy balls? Judy
#163882From: Kyle J. McKisicApr 10, 1995 7:54 AM
Judy, No matter how much I'd like to have created the T-REX, I didn't. 🙂 It was created by Jose De Espona. <<-how are they fused into one unit as opposed to little lumpy balls?>> What you're seeing in the T-REX images is the reference spheres that he used to create the resultant mesh, which you see in the top view – nicely textured. The reasin you don't see little lumps in the final rendered image is because the Metaballs process uses the reference spheres as a guide to create ONE smooth, freeform mesh. So, the spheres you see in the bottom image are never rendered.
#164102From: Judy WellerApr 11, 1995 8:54 AM
Do the spheres need to fill in the entire body – in other words are there metaballs in the interior of the model or are they just for the outside.? I know this sounds awkward – I hope you understand what I am trying to say.
#164104From: Kyle J. McKisicApr 11, 1995 9:00 AM
Judy, <<Do the spheres need to fill in the entire body>> no, they don't, but I'm sure they do – otherwise, there will be interior polygons – and that just makes for more rendering time. The reference spheres on the interior would be bigger as they just fill space and really give no detail.
#164311From: Judy WellerApr 12, 1995 7:43 AM
Thanks for the info Kyle. I should be pestering you for lots of help soon. I went out and bought MetaReyes 🙂 I notice that they are no tutorials 🙁 By the way will IK and BONES-PRO work with the mesh from MetaReyes? From reading the user manual it appears that IK should work but not BONES-PRO.
#164312From: Kyle J. McKisicApr 12, 1995 8:03 AM
Judy, <<I should be pestering you for lots of help soon.>> pester away – just think of me as a sounding board <bg> << it appears that IK should work but not BONES-PRO.>> nope, both routines work just fine. You use Metaballs to create a single mesh object – "your character". Now you have a mesh that is treated the same as say, the demo cow mesh that ships with Bones Pro. So you assign your bones to the mesh created with metaballs, then you use IK to control those bone objects. It's really as easy as that! You might check out BN_ALI.ZIP in the ipas lib (#1). – it's an animation I did using a 'boned' metamesh.
#164379From: Judy WellerApr 12, 1995 2:35 PM
I'll check that out. I have played a little with it and I am curious – it does not seem as if the mesh is a smooth – it looks like the metaballs don't get absorbed but rather stay as "balls" – does that make sense? Judy
#164075From: James Coulter[Mindscape]Apr 11, 1995 1:31 AM
Each metaball has an adjustable range of influence. Two closely placed mataballs with wide ranges would create more of a singular egg shape as opposed to a sort of cellular-mitosis shape. — James — Choreo Motion —