Cylinder mapping in .ASC
5 messages in this thread
3DS doesn't correctly represent cylindrical mapping coordinates when saving out
to .ASC files. There is a clear "wrap point" where the entire texture is mapped
backwards in the last triangle strip. (Hard to explain. Try doing a cylinder
wrap, save to .ASC, load it back and render it from
all sides until you spot the problem. Fewer segments show the problem more
clearly.)
Help! Any suggestions?
Thanks,
Stefan
Stefan,
I don't have 3DS running right now, but when I log off of CIS I will try this
and get back to you.
-Brian
Thanks. Looking forward to it…
– Stefan
Stefan,
I tried this out, and the cylindrical mapping from the ASC file did
indeed change around the top of the cylinder. I will forward this to
our QA department for further testing. Thank you for pointing this
out.
Brian,
Thanks for looking into it. The main problem I have is actually on the side of
the cylinder, where the seam from right edge to left edge of the texture map
is. The last segment of the cylinder there has the entire texture map
backwards.
Thanks again,
Stefan