#Printing Top Viewport
7 messages in this thread
I need to create a print-out of the top viewport of a 3ds architectural
environment which I'm working on.
I've tried saving the top viewport as a .DXF file which I imported into Corel
Draw -but this turned out as a mess.
Basically what I think I need is simply a screen capture program that I can run
under 3DS.
<<Basically what I think I need is simply a screen capture program
that I can run under 3DS>>
– There is a handy screen dump utility built into 3DS This
is primarily for people who are doing docs for IPAS routines
and book writers, and others who need to be able to dump
screens to disk. Here's how it works:
In your AUTOEXEC.BAT file, place a line:
SET SCREENGRAB=YES
This enables the screen grab functionality of 3DS. Without
this, the program won't do it.
Run 3DS.
At any point in the program, press CTRL-PRINT SCREEN. The
screen saver will snap a picture of how the screen looks at
this point, including the cursor position.
The program will pop up a simple filename entry dialog,
which just allows the entry of an 8-character filename with
a 3-character extension. Type in the name you want to save
the file to, specify the file type by including the
extension (.gif, .tif, .tga, etc.), and then click on Save.
(If you don't include an extension, it uses the current
image file type you've set in the Configuration dialog.)
This dialog does NOT respond to CR or ESC keys to Save or
Cancel — they would confuse the program if you were doing a
screen grab from within another dialog.
If you select Save, the image is saved to the IMAGE-PATH
under the name you entered. You may use any standard 3DS
file type or .BXP file type. Saving to flics is NOT
recommended.
The screen grab will not work if you are inside the screen
grab itself, viewing its file save dialog.
—————————————————————-
Pardon me for jumping in:
Several months ago I posted a message in relation to this topic.
Absolutely NO ONE ANSWERED. I was dismayed and this is the 2nd
attempt.
I would like to find out how I can capture an animated sequence of
the rendering screen in progress. I saw this was sucessfully done on
the 3DSr2 WCT-CDROM, the 3DSr3 demo disk, ect.. Are there any "top
secret" info about this procedures?
(Automated message, 24-36 hrs. read/reply cycle)
– TSL
TSL –
PMJI, but the animated rendering screen was just an animation that someone
made. Nothing more. Just make an image of the renderer's dialog box, map a flic
of a red bar onto the gas gauge part and render it. There is no way to actually
screen capture the renderer in progress. Though I'd expect anything once R5 is
available. Maybe you could use Lotus ScreenCam to make animated R5 tutorials
and such.
DM
DM,
Ahh, what an easy (albeit tedious) overlooked technique. Thanks for the info.
– TSL
tsl,
David is right. I believe the animated sequences where you see 3ds
"rendering" are a screen shot with an animated red bar and animated
mouse.
The other method would be like what digimation did for their studio
tapes. Attach a VGA->NTSC card to the computer. Then record the
under interface right to video tape. If you need it on disk, you
could then digitize the tape back into the computer either as .TGA's
or an AVI file.
Somewhere in the libraries theres a text file called r3hidn.txt. It states that
if you set the environment variable SCREENGRAB to YES 3DS allows to capture the
screen with CTRL-PRTSCRN.
I haven't tried this at all and don't know if it works in R4, but have a try !
Good luck
Michael