#3DS4 Crashes
6 messages in this thread
I created a fairly simple mesh (35.000 vertices, no reflections) but 3d-Studio
keeps crashing when I try to render the mesh.
I don't think it's my configuration as I'm using a 90Mhz Pentium with 32MB ram
that renders more complex models without any problem.
Does anyone have an idea where to look for ?
See ya
Jean-Marie Cannie
Hi Jean,
<< I created a fairly simple mesh (35.000 vertices, no reflections) but
3d-Studio keeps crashing when I try to render the mesh. >>
Do you get an error message when it crashes?
When rendering make sure your memory addresses do not conflict between vga,
frame buffer, and the emm.386 memory manager if you have it loaded.
I had the same problem with the targa + 64 memory address at d000 – i used this
commad to exclude this from emm: device=c:\dos\emm386.exe x=d000-dfff
frame=none. Problem solved. do this with all memory usage addresses.
Ryan @ IMI
Dear Ryan,
Thanks you're right, the system conflicted with my Miro capture board and Qemm.
I have another problem however :
While rendering, 3DS4 often stops in the 'transforming' process. It doesn't
crash, but just stops. I can toggle between 'preview' and 'normal' mode (which
gives me a black screen), and stop rendering with escape, but it won't continue
rendering.
Is there a way to see which object 3DS is 'transforming' so I can pinpoint the
problem ?
I have to say I didn't install the patch yet.
See ya
Jean-Marie.
Hi Jean-Marie,
<< as I'm using a 90Mhz Pentium with 32MB ram..While rendering, 3DS4 often
stops in the 'transforming' process..>>
You may want to review your config.sys for POWER.exe..
The help for the power.exe actually states that: "In some cases, performance
may be affected if an application is active instead of idle"
POWER.EXE
Conserves power when applications and hardware devices are idle. In some cases,
performance may be affected if an application is active instead of idle. Use
MAX for maximum power conservation. Use REG, the default setting,
to balance power conservation with application and device performance. Use MIN
if the performance of an application or device is not satisfactory when you
specify MAX or REG.
Sorry, I've been off-line for a while.
Try the patch and write me back.
As far as finding the object currently being transformed…hmmm…hmmm…
I haven't had a need for this but I will check the CDK to see if it would be
easy.
Glad to help.
Ryan @IMI