CompuServe Thread

#grid mesh

7 messages in this thread
#164422From: James FranssenApr 12, 1995 6:23 PM
What is a good way to create a grided mesh, like a box with a lot of vertices in between the edges. It would be most convenient if I could create this object in the 2D Shaper because I need curved edges, the object will be flat, but not completely flat. Thanks for any suggestions. -James Franssen
#164441From: Tim c BrananApr 12, 1995 8:29 PM
You could use a pxp that comes with 3ds. I believe it is called "grid". It allows you to create a flat plane or a box with settings for how many grids it is broken up to. It has come in handy for me on many occasions. the only other way I can think of is to create a box or flat plane and bring it into optimize and tesselate it.
#164591From: James FranssenApr 13, 1995 12:35 PM
>> You could use a pxp that comes with 3ds. I believe it is called "grid". << Thanks Tim, I'll try it, this should be a lifesaver. -James Franssen
#164606From: Mark YankeeApr 13, 1995 2:44 PM
James, << What is a good way to create a grided mesh, like a box with a lot of vertices in between the edges. It would be most convenient if I could create this object in the 2D Shaper because I need curved edges, the object will be flat, but not completely flat. >> In addition to Tim's suggestion. For the curved edges use the 2D Shaper and the 3D Lofter to create the object. Make sure all of the shape and path vertices are evenly spaced. In the 3D Lofter create the object with the Tween option on and Optimization set to off. Mark
#164702From: James FranssenApr 14, 1995 1:54 AM
>> For the curved edges use the 2D Shaper and the 3D Lofter to create the object. << Thanks Mark. I've already used the original card to Boolean difference the grid mesh, worked out pretty nicely. -James Franssen
#164801From: Mark YankeeApr 14, 1995 5:20 PM
I'm glad you found something that works, James. Mark
#164830From: Angelo Guarino [DTI Inc]Apr 14, 1995 8:50 PM
James, >> It would be most convenient if I could create this object in the 2D Shaper because I need curved edges, the object will be flat, but not completely flat<< The GRID.PXP would have been a really conveinent solution if you didn't need curved edges. If you mean a chamfered edge when you say curved, then the best thing to do is to use the Lofter. Make sure you turn optimization off. Ang